Spyke

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Those of you that have had encounters with wild mountain lion, what happened and what was it like?

I heard it snarl before I saw it. It was chasing a deer, noticed me, stopped and just sat there staring at me about 50 yds away across a little valley, not menacing towards me, more curious. I put my hands on my head to try to "look big". After a while of us staring at each other, I lost my nerve and backed away and then sprinted away towards a nearby street. It didn't chase. Based on the ease with which it leaped up that hill after the deer, it obviously could have caught me if it wanted to. Funnily enough I met someone else on the trail just afterwards, told him there was a mountain lion, and he was like "where?"and ran towards where I saw it... This was in southern California.

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How much easier would it be to create mods for open source games?

Pillars of Eternity was moddable only because it was written in C# (Unity iirc), making it possible (though not straightforward) to more or less modify the code however you want. So a mod was essentially a bunch of overwritten classes.

A game that you could literally just fork on GitHub and change things would certainly be moddable in a sense... Handling multiple mods without conflicts, however, is another thing. For that you need a proper modding interface, like the original Baldur's Gate or Skyrim.

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Anyone else do this? Probably the best life hack I've discovered by accident

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What exactly do you think Jumanji is? It sounds like you think sleep is like Jumanji but in the movies you don't go into Jumanji, Jumanji comes out of Jumanji. I mean technically one guy, Robin Williams, goes into Jumanji, but the rest of Jumanji is that Jumanji comes out of Jumanji, so it's not like sleep, and suggesting so makes it clear you don't know what you're talking about. Anyway if sleep was like Jumanji you would need medicine and rope and such to get out alive (from the series of jungle emergencies), not just coffee, so maybe try being prepared next time?

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If you have any preference at all between the two party nominees then you are not throwing away your vote. You are voting for that preference and your vote counts. If you think cheese pizza is bland and boring but you are allergic to orange spray tanned pepperoni then being the only person voting for pineapple is objectively a worse choice than voting for cheese, because by voting for pineapple you are increasing the chance of having disgusting orange spray tanned pepperoni shoved in your face.

dnd

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Did you ever experience TPK?

A certain wotc module has a level 2 party fight a suicidal enemy with Fireball in a small room. Also the fireball does necrotic damage just to make sure no one can resist it. Went exactly as you'd expect. I haven't read the module myself so not sure if the DM messed something up or what. I thought it was hilarious but the other players all rage quit so that campaign ended there.

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I'm the same way. I play music solely for fun, by myself. I love playing with others as well, but even in the times in my life when I was lucky enough to be able to do that I still would play music by myself. Common attitudes about music are really toxic imo. Music is at its best when it is free, live, amateur, and enjoyed alone or with close friends, not for an audience with outsized expectations based on the ubiquity of recorded professional music.

dnd

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Would you like an online tool to generate magic items by category WITH associated exact prices

If it was useful I'd use it. Every magic item price list I've seen has outlandish prices I would never use, so they are only useful as rough starting points. It's not clear what you are planning to do better than what is out there. You say the prices are exact but they are also randomized? What does that mean? Am I seeing randomly different prices every time I use the tool? And what do you mean by sliding scale? Like a UI slider widget that scales all the prices in the tool?

What I really need is a comprehensive guide to creating a gold economy for my players, along with well thought out price ranges for all magic items that fit into that economy. That's what the DMG should have.

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How important are the actors voices when determining if a movie is bad or good? Could changing the voice of an actor turn a really bad movie into a good one?

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I mean imagine the documentary initially with Gottfried and then swap in Attenborough... Bad to good right? I think there's a point here about good films being easy to ruin in many different ways, while bad films are probably already ruined in several ways so fixing one thing like a voice is unlikely to save it.