Posts
The first orbital racing game is now officially v0.1.0 and has new fun challenges
You can view my previous post https://lemmy.world/post/50602921
https://slingshotspeeders.com/ No account required, free to play in browser online.
The new snake map is a little bit of everything, pushing, pulling, moving, static. I still haven't found the best path. Thanks to everyone who played last time, your feedback helped shape what it is today.
A plan I have in the future is to pay homage to "Spacewar! (1962)" and add a PvP 1v1 battle mode around a gravitation well.
I'm using my microgreens grow trays to grow duckweed
As an experiment to see if I can just rapidly cultivate it in a tiny area. It's been growing like crazy and I haven't needed to do basically anything.
The v0.1.2 is going to involve a full reset of all leaderboards and recordings
This is a notice to record any past runs you may want to hold on to. This next version will involve fundamental changes to the way acceleration works, given the rocket equation, and how less fuel in your ship means less mass, thus more acceleration. Along with the afterburner, this should result in highly strategic fuel usage and longevity to the fundamental architecture given that it is true to physics.
The asteroids map is actually harder than it seems
The tightness of the green win circle really determines a lot of the difficulty. Getting inside a really thin orbit is much harder. This should probably be Medium instead of Easy.
The way Lemmy delete post works is really annoying
If I delete my post, I want it deleted, WHO WOULD HAVE THOUGHT?
So why, when I delete a post, I see "undelete"? Who was the genius who thought of this idea as being a good one?
Thanks.
First major bug, desync issue!
On my client side I won, but the server detected a collision. The snake map turns out to be an amazing way to test this.
Here's a clearer video of how I align my orbit on the hard Rendezvous map
Hopefully the purple orbit makes it a bit easier to match your orbit and adjust it. Probably going to be one of the hardest challenges in the game, but also one of the most rewarding!
Just a heads up, a full wipe is to be expected during this pre-alpha state
As far as past recordings go and the leaderboard, they will have to be wiped given the way recordings worked previously they didn't save their current state variables. So just a reminder this is an experimental pre-alpha test build!
First win on mobile on the Easy map
It's official, the game now has mobile touch screen support. The UI will be refined over time to be more user friendly and intuitive, but currently it's in a functional state such that you can win through your phone.
The cleanest run I've had on the Rendezvous map so far
Added a full replay system so you can easy rewind, pause, and fast forward in replay mode! Please try to break everything!
Touch screen support coming soon™
The stress test for v0.0.8 has been a success!
Simulating over 1000 gravitational bodies interacting with each other in the browser from real in game play perspective, with the lowest 1% drops being around 58 FPS. This proves that this foundation is scalable and will allow for much more interesting courses in the future.