Kothba v0.0.7 — Update Notes
Kothba v0.0.7 — Update Notes
Prior update: 6-update.md · What’s next: roadmap.md
Update 7 is about fighting smarter — block with your buckler, read monster tells, swap loadouts, and run a bow with a quiver instead of bottomless bag ammo.
What’s in this update
Shield guard
- Hold right mouse with your buckler equipped to block frontal melee.
- Blocked hits cost stamina, not health — you’ll see a gray flash and stamina bar shake, not the red hurt flash.
- Guard and sprint share the same stamina pool. When you’re exhausted, guard drops and stamina can recover normally again.
Monster tells
- Goblins wind up a visible scratch before they hit.
- Golems telegraph a ground slam ring before the impact — slower and easier to read than before.
- The combat log names attacks correctly: scratch, slam, sword, bow.
Weapon loadouts (keys 1 and 2)
- Loadout 1: sword + buckler
- Loadout 2: bow + quiver
- Swapping takes a short equip time — press Esc to cancel.
- The bottom bar now shows four slots (main + off for each loadout). Two-handed weapons will fill both slots in a pair when we add them.
- Gear assigned to a loadout is hidden from your bag grid until you swap it off the preset.
Bow, quiver, and arrows
- The bow is one-handed. You need a quiver in your off-hand to shoot.
- Pick up arrows as normal 1×1 bag stacks.
- Reload: drag arrows onto the quiver slot (equipped off-hand or bow loadout off slot).
- Unload: click the button on the quiver to return loaded arrows to your bag.
- The quiver holds up to 20 loaded arrows. Shots consume from the quiver, not directly from your bag.
Inventory
- Drag-and-drop bag grid with lift animation and smoother drops.
- Equipment panel, weight bar, and loadout assignment rows inside the inventory (I).
Quick reference
| Action | How |
|---|---|
| Swap loadout | 1 sword + buckler · 2 bow + quiver |
| Block | Hold RMB (buckler equipped) |
| Attack | LMB or hold Space |
| Reload quiver | Drag arrows onto quiver slot |
| Unload quiver | Unload button on quiver |
| Inventory | I · cancel action Esc |
What we’re working on next
This update sets up deeper combat and inventory. Our priorities right now:
- Ranged feel — Arrows should hit moving targets reliably at range. We’re fixing shot detection so arrows land where monsters actually are when they arrive, not where they were when you fired.
- More combat depth — Abilities beyond basic swing and shoot, two-handed weapons (e.g. a hammer filling both hand slots), and smoother block/guard interactions.
- Inventory and economy — Bigger bags, loot that matters, crafting and market hooks — all built on the grid, equip times, and loadout system you have now.
- Polish — Quiver and loadout edge cases, item art, and keeping what you see matched to server rules.
We ship in small slices. If something still feels off — block stamina, bow reload, loadout swap, monster telegraphs — tell us; it helps us pick the next pass.
Thank you for testing. Live updates continue toward a stable v1.0.0.
Free to play without an account: https://masland.tech/kothba/