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Kothba v0.0.7 — Update Notes

Kothba v0.0.7 — Update Notes

Prior update: 6-update.md · What’s next: roadmap.md

Update 7 is about fighting smarter — block with your buckler, read monster tells, swap loadouts, and run a bow with a quiver instead of bottomless bag ammo.


What’s in this update

Shield guard

  • Hold right mouse with your buckler equipped to block frontal melee.
  • Blocked hits cost stamina, not health — you’ll see a gray flash and stamina bar shake, not the red hurt flash.
  • Guard and sprint share the same stamina pool. When you’re exhausted, guard drops and stamina can recover normally again.

Monster tells

  • Goblins wind up a visible scratch before they hit.
  • Golems telegraph a ground slam ring before the impact — slower and easier to read than before.
  • The combat log names attacks correctly: scratch, slam, sword, bow.

Weapon loadouts (keys 1 and 2)

  • Loadout 1: sword + buckler
  • Loadout 2: bow + quiver
  • Swapping takes a short equip time — press Esc to cancel.
  • The bottom bar now shows four slots (main + off for each loadout). Two-handed weapons will fill both slots in a pair when we add them.
  • Gear assigned to a loadout is hidden from your bag grid until you swap it off the preset.

Bow, quiver, and arrows

  • The bow is one-handed. You need a quiver in your off-hand to shoot.
  • Pick up arrows as normal 1×1 bag stacks.
  • Reload: drag arrows onto the quiver slot (equipped off-hand or bow loadout off slot).
  • Unload: click the button on the quiver to return loaded arrows to your bag.
  • The quiver holds up to 20 loaded arrows. Shots consume from the quiver, not directly from your bag.

Inventory

  • Drag-and-drop bag grid with lift animation and smoother drops.
  • Equipment panel, weight bar, and loadout assignment rows inside the inventory (I).

Quick reference

ActionHow
Swap loadout1 sword + buckler · 2 bow + quiver
BlockHold RMB (buckler equipped)
AttackLMB or hold Space
Reload quiverDrag arrows onto quiver slot
Unload quiverUnload button on quiver
InventoryI · cancel action Esc

What we’re working on next

This update sets up deeper combat and inventory. Our priorities right now:

  • Ranged feel — Arrows should hit moving targets reliably at range. We’re fixing shot detection so arrows land where monsters actually are when they arrive, not where they were when you fired.
  • More combat depth — Abilities beyond basic swing and shoot, two-handed weapons (e.g. a hammer filling both hand slots), and smoother block/guard interactions.
  • Inventory and economy — Bigger bags, loot that matters, crafting and market hooks — all built on the grid, equip times, and loadout system you have now.
  • Polish — Quiver and loadout edge cases, item art, and keeping what you see matched to server rules.

We ship in small slices. If something still feels off — block stamina, bow reload, loadout swap, monster telegraphs — tell us; it helps us pick the next pass.

Thank you for testing. Live updates continue toward a stable v1.0.0.

Free to play without an account: https://masland.tech/kothba/

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Kothba v0.0.7 — Update Notes | Spyke