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analog·Film Photographybygerryflap

Forest's Edge [Lubitel 2 | Phoenix II (cross-processed B/W)]

So, uhhh, yeah. Why process Phoenix II in black and white? Well, let's call it a happy little accident. The lab messed up and thought that it was black and white film. After the initial confusion, I was very surprised that there were somehow photos here. After finding out what happened the lab did a bit more to it, presumably to make sure that it remains stable.

Too bad I didn't get to see what Phoenix II actually looks like, but honestly this experiment was nonetheless very interesting. Apparently when you process it as black and white film, you basically get Phoenix but in black and white.

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analog·Film Photographybygerryflap

St. Lambertusbasiliek [Ilford Delta 3200, Minolta XG9, 28mm f/3.5]

My first time shooting a film stock with an insane iso like this, previously I hadn't gone for anything higher than iso 400 and mostly colour. I also pushed myself a bit out of my comfort zone with the 28mm, as I rarely feel comfortable shooting below 50mm.

Somehow this was the only shot of the roll that seemed properly exposed, with many others mildly or wildly underexposed. I've since checked the lightmeter of my XG9 against other references at 3200 iso (or rather 1600 iso -1 stop because the XG9 doesn't support 3200 iso). But unless I push it way harder than I'd ever do irl, I see no fault there. Edge markings and this shot are also fine, and the camera has previously behaved normally, so it was probably just a skill issue somehow.

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analog·Film Photographybygerryflap

Carousel at night [Olympus Superzoom 70 | Fujifilm 400]

I'm amazed at how this ended up. Most of the other low-light shots with this camera turned out as a complete blurry mess. It's not sharp by any means, but with the conditions and a moving carousel it went quite well.

Scanned by hand using my Olympus EM-5 Mark II in the sensor-shift super resolution mode. Slightly downsampled because of the image size limit.

Image shot at Liquicity Festival

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linux_gaming·Linux Gamingbygerryflap

Does anyone here have a solution for KDE or Wayland crashing when VRAM runs out?

My transition to full on Linux gaming mostly went okay, but recently I've started running into some issues with more demanding games. In games like Cyberpunk 2077, Stalker 2, and inZOI I sometimes get KDE and/or Wayland crashes when the VRAM runs out. In Cyberpunk I can avoid it by not enabling RTX, which is fine. But Stalker 2 and inZOI are basically all-in on raytracing and therefore seem to also fully eat up my 8GB of VRAM.

Is there any way of constraining the games to like 7.5 GB or something? Because they seem to actively work to stay below 8GB, so clearly there is still stuff they can clean up. And even if they'd go over the limit, I'd prefer the game to crash rather than basically having Wayland restart, losing everything I had open. I'm curious for you experiences

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