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movies·MoviesbyTrudov

My opinion on the characters in Tim Burton's Charlie and the Chocolate Factory

I think Charlie from Tim Burton’s Charlie and the Chocolate Factory is a total non-character. Just utterly blank.

Take Augustus, for example. His ticket was even half-bitten. Sure, he’s a German tub of lard. A total fatso. But! He wants to eat chocolate, so he eats it. He doesn’t worship Wonka, and he doesn’t give a damn about the golden tickets. He just does what he does best, while everyone else was clearing the store shelves looking for a ticket. PLUS, HE SPEAKS WITH A GERMAN ACCENT! He’s the only kid who learned a second language (English) to a conversational level.

So, why did Charlie even win?

Because he didn’t stick his nose in anything.

And why didn’t he stick his nose in anything?

Because he wasn’t spoiled like Veruca Salt?

Yes!

BUT! He is also completely devoid of initiative—unlike Violet and Mike Teavee:

Violet: An absolute leader, an athlete, hyper-focused on winning. She tries the experimental gum because she’s used to being first in everything and pushing new boundaries.

Mike Teavee: Just think about it—a 12-year-old boy hacked an un-hackable contest created by an eccentric billionaire, using probability math and supply-chain ballistics. In our reality, this kid would already be scouted and escorted away by recruiters from the NSA or MIT. Mike isn’t just some ‘angry gamer’; he’s an intellectual titan. Making a child’s outstanding intellect his main vice is a really bizarre message for a children’s movie.

And who wins in the end? Spineless Charlie. A boy whose ambitions are so atrophied that when a crazy chocolatier offers him an industrial empire, he… refuses. He’s too afraid to step out of his cozy, warm little swamp.

Or maybe that was the plan all along? Perhaps Wonka needed a blank slate—a compliant yes-man who wouldn’t argue, wouldn’t remodel the factory to fit his own vision, and would just blindly follow orders. In essence, Wonka chose the perfect heir for his slave-labor empire (because, let’s be real, his Oompa Loompas work for food).

Charlie Bucket will never innovate, never automate the Oompa Loompas’ labor, and never optimize taxes. He will just sit in his chocolate paradise, just like his father sat in that freezing shack.

Speaking of his dear old dad!

A man who has four grandparents rotting on a single bedsheet in his house loses his job as a toothpaste cap-screwer (literally, his job was to screw caps onto toothpaste tubes). And what does he do? He just sits in his hovel and whines.

BUT! In the finale of the film, we see this ‘Mr. Bucket’ calibrating and repairing the exact machine that replaced him. This is a key detail. It means he isn’t just some uneducated, unskilled laborer. He is a skilled mechanic. An engineer. A man who understands kinematics and automation. In an industrial world, a skilled mechanic is a king. As long as the gears are turning, engineers will be in high demand.

But this guy… he just didn’t look for work. He found it much more comfortable to play the victim of progress, waiting for his destitute son to bring home some dirt-cheap cabbage-leaf soup.

If someone is capable of disassembling, repairing, and upgrading a highly complex industrial robot, they are a top-tier specialist. In the real world, a person like that wouldn’t sit around in a crumbling shack watching his family starve. His passivity isn’t a ‘tragedy of poverty’—it’s a professional paralysis of will. He was just waiting for the world to solve his problems for him.

And this movie presents this family to us as paragons of virtue?

View original on lemmy.world
1
books·BooksbyTrudov

Description of factions and locations from the books "Metro 2033: Edge of the Earth" and "Metro 2033: Edge of the Earth 2"

General Location:

The Kamchatka Peninsula, one of the most isolated and rugged regions of Russia. In the post-apocalyptic world of the 2030s, however, it became a true “lost paradise” for survivors—at least at first.

Geography: The peninsula is almost entirely isolated from the rest of the world: to the west lies the Sea of Okhotsk, and to the east and south, the Pacific Ocean.

  • Avacha Bay — The central location. Large and sheltered, it features a relatively mild microclimate thanks to volcanoes and geothermal activity. Although a thermonuclear bomb struck here, nature (volcanoes, wind, and the specific geography of the bay) quickly “cleansed” the area of intense radiation. Furthermore, a unique “wind rose” (prevailing wind pattern) prevented other WMDs (including the “Biomorph”) from entering the region. It is safe to live here, grow food, hunt, and fish. The flora and fauna, with the exception of a few invasive species, are identical to pre-war times.
  • Petropavlovsk-Kamchatsky — The main city. It was destroyed by a nuclear strike.
  • Vilyuchinsk and Primorsky — A closed city and a settlement located in the Krasheninnikov (Taryinskaya) Bay area. This is the home of one of the primary survivor communities—the “Primorsky Quartet” (led by Andrey Zharov, Evgeny Gorin, Nikita Vishnevsky, and Alexander Tsoy). This is a more organized settlement with attempts to maintain order and establish a normal life.
  • Svetly / New Hope — An American settlement (appearing primarily in the second book).
  • Former Barracks — Located by the road between Vilyuchinsk and Primorsky. They are home to the trio of volcanologists.

Atmosphere and Features of the Post-Apocalypse

Unlike the Moscow Metro or other regions of the universe, Kamchatka is not a total radioactive wasteland. Nature recovered quickly due to volcanic activity and the peninsula’s geography. Survivors sustain themselves through fishing, hunting, and gardening.

                                       **Faction**

The Volcanologist Trio — One of the most colorful and important character groups in the “Edge of the Earth” dilogy. They are a small, close-knit team of scientists living in former military barracks along the road from the settlement of Primorsky to Vilyuchinsk.

Members of the Trio:

  • Mikhail Krasheninnikov — The only Russian in the group, a Kamchatka volcanologist from the Institute of Volcanology and Seismology in Petropavlovsk. He is the leader and “diplomat” of the trio, as well as the main protagonist of the book.
  • Olivia Sobeski — An American volcanologist from Yellowstone National Park (USA) and Mikhail’s wife. She possesses a distinctly Western outlook on things, often viewing local leaders as “bandits” and treating them with deep distrust.
  • Antonio Quaglia — An Italian from Naples, a volcanologist with an artistic streak. He wears a beard (which has turned gray over time), loves sketching, and has a fiery Italian temperament. He walks with a limp (the aftermath of past events), which is why he lives on the ground floor of the barracks. He was the one who predicted the explosion.

They settled in old, three-story barracks (a building with two entrances), setting up their living quarters on the first and second floors. The location is highly convenient: relatively close to Primorsky, yet sufficiently isolated.

Why They Are Not Part of the “Primorsky Quartet”

Despite the barracks being geographically located within the Primorsky settlement’s sphere of influence, the trio is formally not part of the “Primorsky Quartet” community.

The reason for this is Olivia and Antonio’s foreign origin. In the conditions of post-war isolation and rising nationalist sentiments among some of the survivors, having a foreign background carried serious risks. Consequently, Mikhail had to run an independent household: they secure their own food, make their own repairs, and trade or barter with Primorsky, but they do not participate in the community’s collective management and resource distribution system.

The Cover Story

To avoid unnecessary questions and conflicts, Mikhail fed the locals a convenient cover story:

  • Olivia was supposedly a native of Finland.
  • Antonio was supposedly from Cuba.

This legend worked for a while, especially in the early years after the war, when people were far more preoccupied with basic survival than running background checks.

The Primorsky Quartet

The name “Primorsky Quartet” primarily refers to the four young leaders of the community:

  • Andrey Zharov
  • Evgeny Gorin
  • Nikita Vishnevsky
  • Alexander Tsoy

These are four friends and comrades who, at the very beginning of the post-apocalypse, managed to unite, take control of the situation, and become the de facto leaders of a significant portion of the survivors in the Avacha Bay area.

Over time, the name “Primorsky Quartet” also came to designate the entire large community they lead. The community occupies:

  • The settlement of Primorsky (the Quartet’s main base),
  • A significant portion of Vilyuchinsk.

It is one of the largest and most organized settlements in post-apocalyptic Kamchatka.

Goals and Ideology

From the very beginning, the Quartet set an ambitious goal: not just to survive, but to preserve the remnants of civilization. They actively:

  • Introduced public courts and written laws.
  • Made education mandatory for children and teenagers.
  • Strove to maintain discipline and order.

Their approach can be described as authoritarian-enlightened: a heavy hand toward bandits and marauders, combined with an effort to build a normal society for ordinary people.

Economy and Way of Life

The community’s economy is primarily agrarian and gatherer-based:

  • Fishing (a vital sector, as Avacha Bay is rich in fish).
  • Hunting.
  • Animal husbandry.
  • Gardens and greenhouses.
  • Foraging for wild plants and berries.

They actively use surviving machinery and repair old equipment, but there is almost no industrial manufacturing.

Governance Structure

  • The Quartet itself (the four leaders) is usually based in Primorsky.
  • Vilyuchinsk is governed by Evgeny Saprykin—an older, tougher man who originally helped the young men of the Quartet eliminate local bandit leaders. Saprykin is considered a reliable but more “old-school” leader.

Military and Technical Ambitions

The community put serious effort into restoring the surviving machinery in the bay:

  • Military minesweeper — They successfully repaired and launched it. Its relatively simple diesel engine allowed local specialists to get it running.
  • Nuclear submarine — Despite all efforts, they failed to restore it. The post-apocalyptic society lacked the qualified personnel, resources, and infrastructure required to service a nuclear reactor.

Overall Image

The Primorsky Quartet is the most “state-like” entity in Kamchatka during this period. On one hand, they truly provide people with order, protection, the opportunity to educate their children, and a relatively stable life. On the other hand, some (including Olivia from the volcanologist trio) view them as authoritarian, and sometimes even bandit-like in their methods.

The Settlers

The Americans of New Hope are one of the key factions in the second book of the “Edge of the Earth. Fire and Ashes” dilogy. They emerge as a new, rather unexpected force on the map of Avacha Bay.

Origin and Arrival

In 2033, a group of American survivors arrived in Kamchatka from the Aleutian Islands, specifically from Dutch Harbor (a major port and former US naval base in Alaska).

When they ran out of resources, they crossed the Pacific Ocean and landed in Kamchatka, occupying the settlement of Svetly (located on the opposite shore of Avacha Bay from Primorsky). The settlement was relatively intact and deserted, so the settlers quickly adapted it to their needs and renamed it New Hope.

All of them are former US citizens, just like Olivia Sobeski. Among them are military personnel, rangers, civilian specialists, and ordinary people who managed to survive the war on the Aleutians.

Leaders

  • Karl Riggs — The primary leader and sheriff of the community. Pragmatic, charismatic, and tough, yet striving to maintain the appearance of democracy and the rule of law. He is the one who most often conducts negotiations and speaks publicly.
  • Ron Johnson (referred to as Roy in some sources) — A former US Army Ranger and private military contractor. He is more bellicose and straightforward than Riggs.

Symbolism and Self-Identification

One of the most notable details is their flag. The settlers use the Gadsden flag (“Don’t Tread on Me”—a yellow banner featuring a coiled rattlesnake) instead of the traditional Stars and Stripes or the First Navy Jack.

This is a conscious choice: they position themselves not as official representatives of the old United States, but as a post-apocalyptic quasi-state (similar to Hansa, the Red Line, or the VDNKh Commonwealth in the Moscow Metro).

The Community and Way of Life

New Hope is a fairly well-organized settlement. The Americans quickly established defenses, set up their economy, and began developing the new shoreline. They are more “individualistic” in spirit than the Primorsky Quartet, yet they remain just as united when facing external threats.

The Jokers

They appear in the second book and drastically change the balance of power in Kamchatka, turning the already tense “Cold War between the Quartet and New Hope” into a living hell.

Origin and Arrival

The Jokers are cannibals who arrived from Southeast Asia (circumstantial evidence points most likely to Thailand or Bali). They survived the nuclear war in those regions and, by all indications, spent a long time roaming the seas in search of a new “feeding ground.”

In August 2033, they landed on the shores of Kamchatka on their ship and immediately began terrorizing the coastline of Avacha Bay.

Appearance and Customs

  • Facial Scarification: They deliberately inflict deep scars and gashes on their faces and bodies. The goal is to make their skin tough, thick, and more resistant to radiation and infections. As a result, their faces look horribly distorted, frozen in permanent “smiles” and grimaces.
  • Aesthetics: They are obsessed with “bloody works of art”—the walls and decks of their ship are decorated with human remains, skin, entrails, and trophies. A flag made of actual human skin flies from their vessel.

Name and Self-Identification

The name “Jokers” was coined by Ron (Roy) Johnson (from New Hope). It stuck due to their visual resemblance to the Joker from DC Comics—mad smiles, chaos, a complete lack of morality, and a love for theatrical horror.

They call themselves the “New World Order.” In their worldview, anyone who has not joined them is simply “food.” They make no effort to hide their nature: for them, cannibalism is not a measure of last resort (as in Yamantau), but an ideology and a way of life.

Equipment

Despite their degenerated nature, they are fairly well-armed and organized:

  • A military French helicopter carrier (likely a Mistral-class or equivalent).
  • At least one quadcopter (drone) for reconnaissance.
  • Firearms, boats, a jet ski, and a multiple rocket launcher system—everything they managed to preserve or capture during their years of wandering.

Behavior and Psychology

  • They are cowardly when facing organized resistance—quickly scattering under heavy, disciplined fire.
  • However, they are extremely dangerous during ambush attacks, in close-quarters combat, and when they feel they have the upper hand.
  • They also consume each other, but they shroud this practice in an entire religious dogma. Supposedly, by eating a fallen comrade, they save their soul, preserving it within their own body.

Judging by their behavior, Kamchatka is where they encountered serious, organized resistance for the first time. Before this, they had apparently had an easy time capturing weak settlements, sustaining themselves solely through terror and cannibalism.

View original on lemmy.world
9
metro·MetrobyTrudov

Kamchatka.

General Location:

The Kamchatka Peninsula, one of the most isolated and rugged regions of Russia. In the post-apocalyptic world of the 2030s, however, it became a true “lost paradise” for survivors—at least at first.

Geography: The peninsula is almost entirely isolated from the rest of the world: to the west lies the Sea of Okhotsk, and to the east and south, the Pacific Ocean.

  • Avacha Bay — The central location. Large and sheltered, it features a relatively mild microclimate thanks to volcanoes and geothermal activity. Although a thermonuclear bomb struck here, nature (volcanoes, wind, and the specific geography of the bay) quickly “cleansed” the area of intense radiation. Furthermore, a unique “wind rose” (prevailing wind pattern) prevented other WMDs (including the “Biomorph”) from entering the region. It is safe to live here, grow food, hunt, and fish. The flora and fauna, with the exception of a few invasive species, are identical to pre-war times.
  • Petropavlovsk-Kamchatsky — The main city. It was destroyed by a nuclear strike.
  • Vilyuchinsk and Primorsky — A closed city and a settlement located in the Krasheninnikov (Taryinskaya) Bay area. This is the home of one of the primary survivor communities—the “Primorsky Quartet” (led by Andrey Zharov, Evgeny Gorin, Nikita Vishnevsky, and Alexander Tsoy). This is a more organized settlement with attempts to maintain order and establish a normal life.
  • Svetly / New Hope — An American settlement (appearing primarily in the second book).
  • Former Barracks — Located by the road between Vilyuchinsk and Primorsky. They are home to the trio of volcanologists.

Atmosphere and Features of the Post-Apocalypse

Unlike the Moscow Metro or other regions of the universe, Kamchatka is not a total radioactive wasteland. Nature recovered quickly due to volcanic activity and the peninsula’s geography. Survivors sustain themselves through fishing, hunting, and gardening.

                                       **Faction**

The Volcanologist Trio — One of the most colorful and important character groups in the “Edge of the Earth” dilogy. They are a small, close-knit team of scientists living in former military barracks along the road from the settlement of Primorsky to Vilyuchinsk.

Members of the Trio:

  • Mikhail Krasheninnikov — The only Russian in the group, a Kamchatka volcanologist from the Institute of Volcanology and Seismology in Petropavlovsk. He is the leader and “diplomat” of the trio, as well as the main protagonist of the book.
  • Olivia Sobeski — An American volcanologist from Yellowstone National Park (USA) and Mikhail’s wife. She possesses a distinctly Western outlook on things, often viewing local leaders as “bandits” and treating them with deep distrust.
  • Antonio Quaglia — An Italian from Naples, a volcanologist with an artistic streak. He wears a beard (which has turned gray over time), loves sketching, and has a fiery Italian temperament. He walks with a limp (the aftermath of past events), which is why he lives on the ground floor of the barracks. He was the one who predicted the explosion.

They settled in old, three-story barracks (a building with two entrances), setting up their living quarters on the first and second floors. The location is highly convenient: relatively close to Primorsky, yet sufficiently isolated.

Why They Are Not Part of the “Primorsky Quartet”

Despite the barracks being geographically located within the Primorsky settlement’s sphere of influence, the trio is formally not part of the “Primorsky Quartet” community.

The reason for this is Olivia and Antonio’s foreign origin. In the conditions of post-war isolation and rising nationalist sentiments among some of the survivors, having a foreign background carried serious risks. Consequently, Mikhail had to run an independent household: they secure their own food, make their own repairs, and trade or barter with Primorsky, but they do not participate in the community’s collective management and resource distribution system.

The Cover Story

To avoid unnecessary questions and conflicts, Mikhail fed the locals a convenient cover story:

  • Olivia was supposedly a native of Finland.
  • Antonio was supposedly from Cuba.

This legend worked for a while, especially in the early years after the war, when people were far more preoccupied with basic survival than running background checks.

The Primorsky Quartet

The name “Primorsky Quartet” primarily refers to the four young leaders of the community:

  • Andrey Zharov
  • Evgeny Gorin
  • Nikita Vishnevsky
  • Alexander Tsoy

These are four friends and comrades who, at the very beginning of the post-apocalypse, managed to unite, take control of the situation, and become the de facto leaders of a significant portion of the survivors in the Avacha Bay area.

Over time, the name “Primorsky Quartet” also came to designate the entire large community they lead. The community occupies:

  • The settlement of Primorsky (the Quartet’s main base),
  • A significant portion of Vilyuchinsk.

It is one of the largest and most organized settlements in post-apocalyptic Kamchatka.

Goals and Ideology

From the very beginning, the Quartet set an ambitious goal: not just to survive, but to preserve the remnants of civilization. They actively:

  • Introduced public courts and written laws.
  • Made education mandatory for children and teenagers.
  • Strove to maintain discipline and order.

Their approach can be described as authoritarian-enlightened: a heavy hand toward bandits and marauders, combined with an effort to build a normal society for ordinary people.

Economy and Way of Life

The community’s economy is primarily agrarian and gatherer-based:

  • Fishing (a vital sector, as Avacha Bay is rich in fish).
  • Hunting.
  • Animal husbandry.
  • Gardens and greenhouses.
  • Foraging for wild plants and berries.

They actively use surviving machinery and repair old equipment, but there is almost no industrial manufacturing.

Governance Structure

  • The Quartet itself (the four leaders) is usually based in Primorsky.
  • Vilyuchinsk is governed by Evgeny Saprykin—an older, tougher man who originally helped the young men of the Quartet eliminate local bandit leaders. Saprykin is considered a reliable but more “old-school” leader.

Military and Technical Ambitions

The community put serious effort into restoring the surviving machinery in the bay:

  • Military minesweeper — They successfully repaired and launched it. Its relatively simple diesel engine allowed local specialists to get it running.
  • Nuclear submarine — Despite all efforts, they failed to restore it. The post-apocalyptic society lacked the qualified personnel, resources, and infrastructure required to service a nuclear reactor.

Overall Image

The Primorsky Quartet is the most “state-like” entity in Kamchatka during this period. On one hand, they truly provide people with order, protection, the opportunity to educate their children, and a relatively stable life. On the other hand, some (including Olivia from the volcanologist trio) view them as authoritarian, and sometimes even bandit-like in their methods.

The Settlers

The Americans of New Hope are one of the key factions in the second book of the “Edge of the Earth. Fire and Ashes” dilogy. They emerge as a new, rather unexpected force on the map of Avacha Bay.

Origin and Arrival

In 2033, a group of American survivors arrived in Kamchatka from the Aleutian Islands, specifically from Dutch Harbor (a major port and former US naval base in Alaska).

When they ran out of resources, they crossed the Pacific Ocean and landed in Kamchatka, occupying the settlement of Svetly (located on the opposite shore of Avacha Bay from Primorsky). The settlement was relatively intact and deserted, so the settlers quickly adapted it to their needs and renamed it New Hope.

All of them are former US citizens, just like Olivia Sobeski. Among them are military personnel, rangers, civilian specialists, and ordinary people who managed to survive the war on the Aleutians.

Leaders

  • Karl Riggs — The primary leader and sheriff of the community. Pragmatic, charismatic, and tough, yet striving to maintain the appearance of democracy and the rule of law. He is the one who most often conducts negotiations and speaks publicly.
  • Ron Johnson (referred to as Roy in some sources) — A former US Army Ranger and private military contractor. He is more bellicose and straightforward than Riggs.

Symbolism and Self-Identification

One of the most notable details is their flag. The settlers use the Gadsden flag (“Don’t Tread on Me”—a yellow banner featuring a coiled rattlesnake) instead of the traditional Stars and Stripes or the First Navy Jack.

This is a conscious choice: they position themselves not as official representatives of the old United States, but as a post-apocalyptic quasi-state (similar to Hansa, the Red Line, or the VDNKh Commonwealth in the Moscow Metro).

The Community and Way of Life

New Hope is a fairly well-organized settlement. The Americans quickly established defenses, set up their economy, and began developing the new shoreline. They are more “individualistic” in spirit than the Primorsky Quartet, yet they remain just as united when facing external threats.

The Jokers

They appear in the second book and drastically change the balance of power in Kamchatka, turning the already tense “Cold War between the Quartet and New Hope” into a living hell.

Origin and Arrival

The Jokers are cannibals who arrived from Southeast Asia (circumstantial evidence points most likely to Thailand or Bali). They survived the nuclear war in those regions and, by all indications, spent a long time roaming the seas in search of a new “feeding ground.”

In August 2033, they landed on the shores of Kamchatka on their ship and immediately began terrorizing the coastline of Avacha Bay.

Appearance and Customs

  • Facial Scarification: They deliberately inflict deep scars and gashes on their faces and bodies. The goal is to make their skin tough, thick, and more resistant to radiation and infections. As a result, their faces look horribly distorted, frozen in permanent “smiles” and grimaces.
  • Aesthetics: They are obsessed with “bloody works of art”—the walls and decks of their ship are decorated with human remains, skin, entrails, and trophies. A flag made of actual human skin flies from their vessel.

Name and Self-Identification

The name “Jokers” was coined by Ron (Roy) Johnson (from New Hope). It stuck due to their visual resemblance to the Joker from DC Comics—mad smiles, chaos, a complete lack of morality, and a love for theatrical horror.

They call themselves the “New World Order.” In their worldview, anyone who has not joined them is simply “food.” They make no effort to hide their nature: for them, cannibalism is not a measure of last resort (as in Yamantau), but an ideology and a way of life.

Equipment

Despite their degenerated nature, they are fairly well-armed and organized:

  • A military French helicopter carrier (likely a Mistral-class or equivalent).
  • At least one quadcopter (drone) for reconnaissance.
  • Firearms, boats, a jet ski, and a multiple rocket launcher system—everything they managed to preserve or capture during their years of wandering.

Behavior and Psychology

  • They are cowardly when facing organized resistance—quickly scattering under heavy, disciplined fire.
  • However, they are extremely dangerous during ambush attacks, in close-quarters combat, and when they feel they have the upper hand.
  • They also consume each other, but they shroud this practice in an entire religious dogma. Supposedly, by eating a fallen comrade, they save their soul, preserving it within their own body.

Judging by their behavior, Kamchatka is where they encountered serious, organized resistance for the first time. Before this, they had apparently had an easy time capturing weak settlements, sustaining themselves solely through terror and cannibalism.

View original on lemmy.world
0
fallout·FalloutbyTrudov

What's wrong with the world map in Fallout 4?

Hey everyone, I noticed some weird things on the world map in Fallout 4 that completely contradict the lore:

  • US and Canada: Why are they still divided by a border? According to the lore, the US fully annexed Canada in 2076 after years of occupation.

  • USSR vs. Russia/CIS: Why do we see the modern borders of the Russian Federation and CIS countries instead of the Soviet Union? In the Fallout universe, the USSR never dissolved and lasted until the Great War of 2077.

  • The Mediterranean Sea: And most importantly, what happened to the Mediterranean? It's filled with the same green color as the land, just like the Black, Caspian, and Baltic seas. Could the Atlantropa project have been implemented in the Fallout timeline?

Is there an in-game lore explanation for this? Or is it just lazy developers?

View original on lemmy.world
51
books·BooksbyTrudov

The underground bunker "ABODE" (A location from the Metro 2033 book universe)

"ABODE" is one of the most technologically advanced and gloomy locations in the "Metro 2033" universe, described in detail in Andrei Grebenshchikov’s novel Metro 2033: Abode of Dreams. Unlike the half-destroyed and dirty Moscow Metro, this complex was originally conceived as a true autonomous paradise on Earth, but ultimately turned into a giant high-tech tomb.

Architecture and Level Layout

"ABODE" is located south of Moscow, in the Shcherbinka area. From the surface, the complex looks like a huge artificial hill, the base of which is constantly shrouded in poisonous yellowish fog. Thanks to its own nuclear reactor, the bunker is completely autonomous: it has functioning sewage, water supply, air regeneration systems, and full electricity.

The complex descends deep underground and is divided into functional levels:

  • Upper level: A huge transport hangar with red emergency lighting. Heavy equipment is preserved here: evacuation buses, "Tiger" armored vehicles, and "Volk" chemical protection vehicles.

  • Technical floors: Purification systems and warehouses stocked with food supplies for generations ahead.

  • Minus 2nd and Minus 3rd floors: Residential zones with comfortable furnished apartments. The elite and specialists in key professions lived on the third tier.

  • Minus 2nd and Minus 3rd floors: Residential zones with comfortable furnished apartments. The elite and specialists in key professions lived on the third tier.

  • Minus 5th floor: The highlight of the project — a large-scale imitation of a pre-war city. Under a high ceiling with a painted daytime sky, there are asphalt roads, functioning street lamps, open cafes, shops, a library, a cinema, swimming pools, and flower beds with fountains.

  • Lower levels: A high-tech medical block (Minus 6th floor), beneath which lie deep technical wells and elevator shafts.

Fatal Trap: The Mystery of the Hermetic Gate

The main vulnerability of ABODE was its own security system. The massive entrance hermetic gates could not be locked or opened at will.

All of the bunker’s automation is tied to a rigid timer linked to the date of the beginning of World War III (July 6). The gates open only once every four years and only for a very short period of time. For the rest of the time, the residents are locked inside with no chance of leaving.

History

Originally, the Object was built as a large commercial logistics center with underground refrigeration units. However, one of the investors — the architect Vladimir Aristarkhovich Sannikov (later known as the Dreamer) — had foreseen the nuclear apocalypse and secretly converted the project into an autonomous ark. On the day of the Catastrophe, buses carrying the families of shareholders and residents of an elite village managed to enter.

However, the utopia never materialized. The very first years were marked by a fierce power struggle between the official Bunker Administration and the dissenting residents, who were nicknamed the "Swamp People." The "Swamp People" uprising was suppressed by the leadership with extreme brutality: people were shot with machine guns and burned with flamethrowers.

The Dreamer himself intervened in this conflict. Having lost his young son during the coup, he faked his own death and became a secret executioner. For years, he methodically eliminated the leadership and tormented the population of ABODE, forcing them to live in constant fear.

The Curse of the "Sleeping One" and the Fall of the Bunker

The final collapse of the shelter was caused by a biological threat from outside. During the next gate opening in 2021, the daughter of the Administrator — El — broke out while trying to save her young son Nick.

The boy was taken to the safety of the Metro, while El herself disappeared into the radioactive Fog.

Four years later, during the next automatic opening of the gates, El’s living but comatose body was found on the threshold of ABODE. It turned out that a dangerous telepathic mutant had possessed her. Becoming the "Sleeping One," El began broadcasting waves of madness throughout the entire bunker. Residents of ABODE went insane en masse, killing their relatives in their sleep or committing suicide.

Within a few years, the entire population of ABODE died out in terrible agony. The only survivor was the mad Dreamer, who for years dumped the bodies of his former neighbors down the elevator shafts and cared for the body of the Sleeping One on the minus sixth floor — until the voice in his head ordered him to go outside and bring back her (El’s) grown son.

Finale

In 2033, ABODE finally ceased to exist. Lured by deception, Nick managed to destroy the creature inside his mother, ending the mental nightmare. The creator of the bunker himself, the Dreamer, fell under mental control while trying to escape and was crushed alive by the closing multi-ton hermetic gates of ABODE, which sealed this underground city forever.

Commentary

I can’t help but note the similarity between ABODE and the Vaults from the Fallout universe.

Both are highly technological shelters, but with a "Secret." (While Vault-Tec’s involve experiments, In ABODE, this is a hermetic seal that cannot be opened at any time.).

And in both cases, they met a rather grotesque end.

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8
metro·MetrobyTrudov

The underground bunker "ABODE"

"ABODE" is one of the most technologically advanced and gloomy locations in the "Metro 2033" universe, described in detail in Andrei Grebenshchikov’s novel Metro 2033: Abode of Dreams. Unlike the half-destroyed and dirty Moscow Metro, this complex was originally conceived as a true autonomous paradise on Earth, but ultimately turned into a giant high-tech tomb.

Architecture and Level Layout

"ABODE" is located south of Moscow, in the Shcherbinka area. From the surface, the complex looks like a huge artificial hill, the base of which is constantly shrouded in poisonous yellowish fog. Thanks to its own nuclear reactor, the bunker is completely autonomous: it has functioning sewage, water supply, air regeneration systems, and full electricity.

The complex descends deep underground and is divided into functional levels:

  • Upper level: A huge transport hangar with red emergency lighting. Heavy equipment is preserved here: evacuation buses, "Tiger" armored vehicles, and "Volk" chemical protection vehicles.

  • Technical floors: Purification systems and warehouses stocked with food supplies for generations ahead.

  • Minus 2nd and Minus 3rd floors: Residential zones with comfortable furnished apartments. The elite and specialists in key professions lived on the third tier.

  • Minus 2nd and Minus 3rd floors: Residential zones with comfortable furnished apartments. The elite and specialists in key professions lived on the third tier.

  • Minus 5th floor: The highlight of the project — a large-scale imitation of a pre-war city. Under a high ceiling with a painted daytime sky, there are asphalt roads, functioning street lamps, open cafes, shops, a library, a cinema, swimming pools, and flower beds with fountains.

  • Lower levels: A high-tech medical block (Minus 6th floor), beneath which lie deep technical wells and elevator shafts.

Fatal Trap: The Mystery of the Hermetic Gate

The main vulnerability of ABODE was its own security system. The massive entrance hermetic gates could not be locked or opened at will.

All of the bunker’s automation is tied to a rigid timer linked to the date of the beginning of World War III (July 6). The gates open only once every four years and only for a very short period of time. For the rest of the time, the residents are locked inside with no chance of leaving.

History

Originally, the Object was built as a large commercial logistics center with underground refrigeration units. However, one of the investors — the architect Vladimir Aristarkhovich Sannikov (later known as the Dreamer) — had foreseen the nuclear apocalypse and secretly converted the project into an autonomous ark. On the day of the Catastrophe, buses carrying the families of shareholders and residents of an elite village managed to enter.

However, the utopia never materialized. The very first years were marked by a fierce power struggle between the official Bunker Administration and the dissenting residents, who were nicknamed the "Swamp People." The "Swamp People" uprising was suppressed by the leadership with extreme brutality: people were shot with machine guns and burned with flamethrowers.

The Dreamer himself intervened in this conflict. Having lost his young son during the coup, he faked his own death and became a secret executioner. For years, he methodically eliminated the leadership and tormented the population of ABODE, forcing them to live in constant fear.

The Curse of the "Sleeping One" and the Fall of the Bunker

The final collapse of the shelter was caused by a biological threat from outside. During the next gate opening in 2021, the daughter of the Administrator — El — broke out while trying to save her young son Nick.

The boy was taken to the safety of the Metro, while El herself disappeared into the radioactive Fog.

Four years later, during the next automatic opening of the gates, El’s living but comatose body was found on the threshold of ABODE. It turned out that a dangerous telepathic mutant had possessed her. Becoming the "Sleeping One," El began broadcasting waves of madness throughout the entire bunker. Residents of ABODE went insane en masse, killing their relatives in their sleep or committing suicide.

Within a few years, the entire population of ABODE died out in terrible agony. The only survivor was the mad Dreamer, who for years dumped the bodies of his former neighbors down the elevator shafts and cared for the body of the Sleeping One on the minus sixth floor — until the voice in his head ordered him to go outside and bring back her (El’s) grown son.

Finale

In 2033, ABODE finally ceased to exist. Lured by deception, Nick managed to destroy the creature inside his mother, ending the mental nightmare. The creator of the bunker himself, the Dreamer, fell under mental control while trying to escape and was crushed alive by the closing multi-ton hermetic gates of ABODE, which sealed this underground city forever.

Commentary

I can’t help but note the similarity between ABODE and the Vaults from the Fallout universe.

Both are highly technological shelters, but with a "Secret." (While Vault-Tec’s involve experiments, In ABODE, this is a hermetic seal that cannot be opened at any time.).

And in both cases, they met a rather grotesque end.

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1
books·BooksbyTrudov

Pride City (An organization from the book universe "Metro 2033")

Pride City is a small isolated group in the Metro 2033 universe that existed in the surface territory of the Moscow Region. The faction appears exclusively in Andrey Grebenshchikov’s novel Metro 2033: Sisters of Sorrow. It is a community built on the principles of radical homosexuality.

The organization was formed after 2013 (after the nuclear war). The members of the community settled in a two-story supermarket building on a hill near the Moscow Region village of Donino.

Society and Daily Life

Almost nothing is known about the internal structure of this community, except for a few details.

  • Encounter with outsiders: The hosts persistently offer any arriving traveler a “free democratic choice.” A tray is brought out with a jar of Vaseline (a symbol of entering into sexual relations with members of the community) and a small bottle of poison (death).

  • Manner of speech: Representatives of the faction behave in an exaggeratedly mannered way and speak in falsetto. However, at the slightest disobedience, they instantly resort to using weapons.

Appearance and Armament

The inhabitants of the faction have a hypertrophied, provocative appearance:

  • Clothing: They wear shiny shorts, tights, high-platform shoes, vests with beads worn over bare skin, and decorative feathers inserted into elements of their clothing.
  • Makeup: They actively use women’s cosmetics, painting their eyes with mascara and blue glitter eyeshadow.
  • Security: The fighters and sentries are clad in tight black leather. Despite their caricatured appearance, the faction is well armed with melee weapons and rifles, and maintains a stationary machine-gun position on the roof near the flagpole.

Role in the Plot

In February 2033, the novel’s main characters were passing by a shopping center. Deciding to inspect the building, they entered and encountered a delegation of five people led by an unnamed, heavily made-up leader.

After receiving the traditional ultimatum (“lubricant or poison”), the characters responded with a sharp refusal and opened fire. In the short and bloody battle in the lobby, the heroes completely eliminated the entire delegation from Pride City and their guards. When the characters tried to escape, a machine gunner on the roof opened fire on them, but the protagonists managed to get away.

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9
metro·MetrobyTrudov

Pride City

Pride City is a small isolated group in the Metro 2033 universe that existed in the surface territory of the Moscow Region. The faction appears exclusively in Andrey Grebenshchikov’s novel Metro 2033: Sisters of Sorrow. It is a community built on the principles of radical homosexuality.

The organization was formed after 2013 (after the nuclear war). The members of the community settled in a two-story supermarket building on a hill near the Moscow Region village of Donino.

Society and Daily Life

Almost nothing is known about the internal structure of this community, except for a few details.

  • Encounter with outsiders: The hosts persistently offer any arriving traveler a “free democratic choice.” A tray is brought out with a jar of Vaseline (a symbol of entering into sexual relations with members of the community) and a small bottle of poison (death).

  • Manner of speech: Representatives of the faction behave in an exaggeratedly mannered way and speak in falsetto. However, at the slightest disobedience, they instantly resort to using weapons.

Appearance and Armament

The inhabitants of the faction have a hypertrophied, provocative appearance:

  • Clothing: They wear shiny shorts, tights, high-platform shoes, vests with beads worn over bare skin, and decorative feathers inserted into elements of their clothing.
  • Makeup: They actively use women’s cosmetics, painting their eyes with mascara and blue glitter eyeshadow.
  • Security: The fighters and sentries are clad in tight black leather. Despite their caricatured appearance, the faction is well armed with melee weapons and rifles, and maintains a stationary machine-gun position on the roof near the flagpole.

Role in the Plot

In February 2033, the novel’s main characters were passing by a shopping center. Deciding to inspect the building, they entered and encountered a delegation of five people led by an unnamed, heavily made-up leader.

After receiving the traditional ultimatum (“lubricant or poison”), the characters responded with a sharp refusal and opened fire. In the short and bloody battle in the lobby, the heroes completely eliminated the entire delegation from Pride City and their guards. When the characters tried to escape, a machine gunner on the roof opened fire on them, but the protagonists managed to get away.

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1
books·BooksbyTrudov

I want to show you the fate of the American “Doomsday Plane” — the Boeing E-4 Nightwatch — as described in the book Metro 2033: Lair (by Aleksey Doronin)

The aircraft flew over the sea and the small islands in the bay, rapidly approaching the jagged shoreline. The fuel tanks were nearly empty, but there should have been enough for the entire planned route. Through gaps in the clouds, dark water and gray land could be seen, divided into squares of roads and dotted with the specks of buildings.

The shadow of the winged machine startled the seagulls. With piercing cries, they took flight from the rocks and began circling over the motorboats washed up by the wharf.

A storm had raged in the morning, but the water had calmed now. The birds continued to circle the harbor cranes and the pier long after the plane’s grim silhouette had disappeared behind the line of hills. Then they flew off in search of food.

This was no ordinary aircraft. Built on the basis of a serial liner and modernized several times for a specific task—far removed from carrying passengers—it was one of two harbingers of Armageddon belonging to a country that, among others, used to play at geopolitics. This summer, such games had reached their climax.

Directly ahead, heavy, dense clouds blackened the sky, with flashes of lightning flickering within. The storm front promised severe turbulence, but the pilot made no attempt to change course or altitude to bypass the danger zone and avoid the shaking.

As the plane pierced the wall of clouds, its hull—damaged in several places—shuddered and rattled as if in protest. The winged machine was protected to some degree from the destructive effects of a nuclear explosion, but not from the whims of blind nature. And not from a surface-to-air missile.

The aircraft had been in flight for many hours. The navigation lights and all external lighting were turned off, so from the ground, it could only be detected by the roar of its engines—though not at such an altitude.

Twilight reigned in the cabin. Apparently, something had also happened to the internal lighting. Only icons on the instrument panel flickered nervously, and several indicators persistently warned of cabin depressurization, low fuel in the tanks, and five other parameters approaching critical levels.

The audio signals were still functioning. But the one they were addressed to could no longer pay attention: his glassy eyes reflected only the flickering of instruments and the lights of the city below—those that had not yet gone out and were still smoldering like the embers of a dying fire.

The co-pilot and third pilot were also unavailable. They lay in blood, pierced through by metal fragments flying at the speed of a bullet. No one could help the deceased crew anymore. The captain’s cramped fingers hung in the air, never reaching the oxygen mask. The plane’s fuselage had been pierced like paper, and at such an altitude, death from hypoxia and cold occurs faster than for climbers on Everest.

Four hours had passed since the automation had taken control of the machine from the hands of the dead military pilot, who had survived his wife and children by only a few minutes.

The aircraft possessed no weapon systems of its own—it was not created for that. All usable space on board was dedicated to complex electronics designed to trigger the mechanism of war—command posts, units, and divisions scattered across thousands of kilometers.

Furthermore, the plane carried electronic countermeasures and warfare equipment—its only defense and weapon, which had blinded the enemy ship’s radar. The enemy’s anti-aircraft missile had exploded at the edge of its range, so the cloud of shrapnel only grazed the plane, not killing but merely wounding the steel bird.

But even that was enough for those it carried within.

On the command deck in the central part of the fuselage, everyone had died five minutes earlier than the crew in the cockpit. One of the bodies, in a green camouflage uniform with stars on the epaulettes, leaned over maps as if, even in death, he were staring at the theater of operations. This man was buckled in, and with every jolt, he bobbed like a puppet.

The second man, who had one more star on his epaulettes, was less fortunate. He wasn’t buckled in; his corpse had rolled into a corner and struck the hull with every shudder.

The complex computer terminal, which until recently had moved the intercontinental giants slumbering in concrete silos, had already switched to power-saving mode. The screens went dark; the system, receiving no external power, was consuming the last of its battery charge. The only functioning instrument traced complex graphs understandable only to itself, unaware that all its observers had already departed for the “happy hunting grounds.”

But the necessary commands and orders had been issued before the fatal missile reached the deck.

Suddenly, a faint voice broke through the static in the speakers: “Command post on board No. 12-A4… Confirm readiness for…” And again: “Command post… No. 12-A4… Confirm readiness for…” After a minute, it cut off. In the heavy silence, only the vibration of the floor and the quiet clink of a glass sitting in a table recess could be heard.

Beyond the portholes stretched scorched fields and the broken, jagged edges of ruins.

When the fuel level dropped below critical, the engines began to cough and fell silent almost simultaneously. The plane entered an uncontrolled tailspin, as if performing a complex display maneuver at an air show.

At the lowest point of its trajectory, it struck the skeleton of a residential block—just a few kilometers from the airport that had evaporated hours earlier. The remaining aviation fuel vapors in the tanks were enough for a small explosion. For the structures of the pre-fab panel building, it was enough. It collapsed, burying the remains of the harbinger of the apocalypse and its final crew in a mass grave.

Under the beginning downpour, the flames died out within seconds. The clouds thickened. Darkness was descending upon the earth.

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9
books·BooksbyTrudov

The English Republic. Faction from the Metro 2033 book universe

The English Republic is a military organization from the novel Metro 2033: Britain.

It is a quasi-democratic state that practices slavery. It controls parts of the London Underground stations, including the main city terminals, and about thirty surface outposts across various corners of Britain. It possesses a large army, powerful weaponry, and armored vehicles.

The idea of creating a new state from the ruins of a once-great empire belonged to a former British Army general named Handel. In the very first years following the Third World War, he formed a new parliament from the residents of nearby metro stations, promising them resources from declassified military depots—of which the capital of the former United Kingdom had enough to create a semblance of civilization in a short time.

The Republic expanded so rapidly that no one, not even the parliament, knew exactly where their territory ended. Furthermore, due to the complicated post-war situation, an accurate census could not be conducted. According to Colonel Mayers, the Republic includes all stations north of St Pancras, several stations in the south, and about thirty outposts across the country.

Starting in 2030, the strengthened Republic began dispatching well-equipped scout detachments to various parts of England, sometimes venturing as far as the Scottish border. By raiding unprepared settlements, slavers captured men, women, and children, subsequently transporting them via trucks to a transfer base in Sheffield, where they were later loaded onto trains and taken to London via the restored railway.

The official emblem of the Republic is the image of the red Cross of Saint George on a black background, framed in white. This suggests that the English Republic sees itself as the successor to pre-war England, which used the same cross as its national flag.

POLITICS The Republic owes its prosperity mainly to prisoners from other cities, specifically captured by slavers across the entire territory of post-nuclear Britain. The government of the English Republic considers slavery a necessary and temporary measure.

Despite the English attempt to make their state more democratic, in terms of governance, the Republic more closely resembles the regime of Benito Mussolini. Moreover, the state itself exists only as an idea, and all that remains of the former English Republic is just the name.

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3
books·BooksbyTrudov

The Federals. This is a faction from the Metro 2033 universe. Yes, they are mentioned once in the game (which is covered in the article), but they originate from the Metro 2033 book universe.

I want to tell you about one of the most mysterious organizations: the Federals.

The Federals (also known as the Center or the Staff) are one of the largest and most organized forces in the post-apocalyptic world of Metro 2033.

The Federals are described in detail in the novels Metro 2033: Below Hell (Ниже ада) by Naile Vybornov and Metro 2033: From the Depths (Из глубин) by Ruslan Melnikov, both of which are set in the Yekaterinburg Metro.

Origins and Ideology The organization was formed in 2013, immediately after the outbreak of the nuclear war, based on surviving military structures in Western Siberia—likely within the Omsk Region.

The Federals do not hide their ambitions. They openly declare themselves to be the pre-war government of Russia, and they see their mission as the restoration of the state’s centralized integrity. However, under the guise of ‘martial law,’ they have created a military dictatorship. They demand absolute obedience from survivors and suppress any form of defiance. In the eyes of the Federals, the citizens of various ‘post-apocalyptic states’ are nothing more than separatists and criminals.

The Yekaterinburg Campaign. Yekaterinburg was the Federals’ first major target, intended to become the new capital of the reborn country. To capture it, the Federals developed ‘Operation Saigon’—a plan for the forceful suppression of local factions.

An emissary of the Staff, Aleksey Krasnov, was sent to the city. He took control of the remnants of the local army sheltered in the ‘Beta’ bunker and, with their help, seized two stations of the Yekaterinburg Metro: Botanicheskaya and Chkalovskaya. When resistance intensified, the Center did not hesitate; by its order, a nuclear/missile strike destroyed two other stations: Dinamo and 1905 Square. It was a clear message: the Federals do not negotiate. They dictate terms.

The army was supplied through convoys. For instance, a convoy codenamed ‘Saigon’s Redemption’ was dispatched to Yekaterinburg. This column, carrying medicine, ammunition, and food, traveled from Omsk to Yekaterinburg, proving that the Federals are capable of mobilizing significant resources.

Despite their harsh methods and authoritarian ideology, the Federals offer an alternative to chaos and fragmentation: a centralized state, even if built on force. Their future in the Metro 2033 lore remains an open question, but their role in shaping the new world is hard to ignore.

Theories

  • Theory 1: While no specific leader is named in the lore, there is a hypothesis that they are ruled by the surviving President of Russia (or his successor) hiding in a Siberian bunker. This would explain their claim to supreme authority and their centralized structure.
  • Theory 2: A connection between the Federals and the soldiers from the dilogy Metro 2033: The Passage (Переход) and The Passage 2. The military units appearing in Naberezhnye Chelny in Naile Vybornov’s books raise questions due to their equipment. ‘Ratnik’ exoskeletons, pre-war weapons in mint condition, and strict discipline—this does not look like a typical band of deserters. Their actions are too well-coordinated and their gear is of too high a quality. It is logical to assume they were a forward detachment sent to seize strategic points outside their main region of influence.

Interesting Facts

  • Fact 1: So far, this is the only organization in the Metro 2033 universe that features the actual government of the Russian Federation. (The ‘Invisible Watchers’ in Moscow are merely the regional Moscow government).
  • Fact 2: During the ‘Autumn’ level of the game Metro Exodus, it is the Federals who are heard over the radio reporting on the contamination of Siberian cities.
  • Fact 2.1: The broadcasts regarding the contamination of Tomsk and Biysk contradict the books Metro 2033: Reactor and the short story The Milky Way, where these cities are depicted as relatively safe and populated. It is highly likely that by 2035, the Federals took control of these cities and are using disinformation to scare off wandering stalkers.
  • Fact 3: In the game Metro 2033: Arkaim, a character (a refugee from the Yekaterinburg Metro) makes a brief appearance. According to him, the Center did not stop at Yekaterinburg but began a large-scale expansion to the North.

P.S. One cannot help but notice the similarity between the Federals and the Enclave from Fallout. Like the Enclave, the Federals claim the role of legal authority after the catastrophe, rely on advanced military technology, and are willing to use extreme measures to achieve their goals. However, unlike the elitist and radical Enclave, the Federals are more focused on pragmatism and rebuilding infrastructure. Both organizations show how old power structures transform in a post-apocalyptic world—though the Federals bet on discipline and centralization rather than elitism.

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15
books·BooksbyTrudov

Is it possible to publish descriptions of characters, creatures, organizations, and events from books/book universes here?

Hi everyone,

I wanted to ask about the rules in the Books community.

Is it allowed to post detailed descriptions (or summaries) of characters, creatures, organizations, factions, locations, and major events from book universes?

For example:

  1. Character profiles (abilities, personality, backstory)

  2. Lore breakdowns (history of an organization, structure of a faction, etc.)

  3. Summaries of key events (with clear spoiler warnings if needed)

I recently posted a full fan translation of a short Metro 2033 story and it was accepted without issues. So I’m wondering where the line is for original descriptive or lore posts.

Should such posts include a discussion question, or are pure descriptive posts also fine?

Thanks in advance for any clarification!

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7