Spyke

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YSK how to pick a ripe, sweet watermelon

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I'm a produce manager for a grocery chain in the SE US. I tell people ALL of the time to pick out the ugliest cantaloupe/honeydew because it's typically going to be the sweetest/most ripe.

You'll have people shaking, rolling, knocking on melons trying to find "the good ones". It's pretty funny to watch people make their selections.

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Do you have any games that you like but you never finished?

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Playing D:OS2 with 3 others REALLY helped me get more into the game. I get dumb brain when I try to control all of the NPCs and I never really make it out of the first act. With a group, I finally hit the 3rd act for the first time lol

We are probably going to transition into Baldurs Gate when that officially drops though and I can see another few hundred hours going to that.

diablo4

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July 6th stream with info on Season 1

https://www.wowhead.com/diablo-4/news/diablo-4-season-1-developer-update-liveblog-333849

Breakdown of the stream announcements.

I'm not saying I'm underwhelmed, but there's a part of me that wish they touched up the endgame more. There's a lot of potential and I feel like they've had AMPLE feedback from the community. World bosses still don't feel worth it. Nightmare Dungeons have been buffed, but still feel fairly mid. There's no increased incentive/reward to push higher keys aside from keeping the mob level in line with yours. Helltides getting buffed is nice, but almost feels meaningless without WT5.

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Is Hogwarts Legacy any good?

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I have that problem with any linear RPG/adventure game. They paint the path from start of game to completion with VERY obvious yellow paint. I wanted to like games like Darksiders, but the game felt very "on rails".

I don't want every game to be open world, but don't put breadcrumbs down for me either. Let me figure it out.

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