Spyke

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gaming

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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

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It's pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn't support the idea of mødding the game at all.

Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn't have to make up their own naming for everything.

gaming

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Let's hear both sides

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Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.

Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody's virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.