Posts
Drew some frogrules
Went out to a community creative group get together tonight, was super cool meeting new people around me and just getting creative for a little while. Haven't drawn in a while, was a good time and wanted to share with the people in my phone
What is this pollinator? (SOLVED)
This lil creature was very fuzzy and was hopping flower to flower. At first I thought baby hummingbird but couldn't find any photos that looked like it. Quite the large snoot on it too. Thanks for the help!
Can I Sneak This Boat Through A Military Blockade?
Incredible work by the BoyBoy channel
Saw this neat flower (plus bee!) on a walk!
Any idea what kind of flower this may be?
Jamie Hyneman discusses creative process and life experience
The actual title of the video really does not do justice to the density of the topics that are touched on throughout.
This man is a huge inspiration and I love to see him expressing his processes at length.
From the comments it looks that the video was recorded somewhere around 2015-2017
Unreal Engine 4.27 Discussion
Hello there, yesterday I embarked on a new to me Linux adventure (Bazzite for about 6 months) and I would like your thoughts on how I executed acquiring UE4.27 as well as your suggestions or experiences in doing this or something similar.
A friend of mine suggested that I check out UE since I was getting pretty proficient at Halo Infinite's forge mode which involves a lot of visual scripting and logic. So I went to check out where to download the engine and found out that the epic launcher is not available on Linux systems. Okay no problem I'm sure you can just download the engine by itself and just miss out on fab integration or something. Sure enough that is the case for getting the latest UE 5 something.
I am using a GTX 1080 founders but I figured I'd give it a go and maybe I can develop something that will work on my GPU infrastructure without ray tracing and whatever else is new. Nope, it crashes pretty soon after entering the editor. No matter, I can just just get the last version of the engine from a few years ago and should work better.
Turns out the only way to access older versions of UE is through Epic's Github page on old branches of the build. The only way to access those old branches is by linking your github account to your Epic account. Regrettably I do so as I was not able to find another way to get 4.27.
I then download the code and compile the app which takes almost 3 hours through Konsole. To launch the editor o have to go into the engine folder, the binaries folder, then the Linux folder, then navigate through hundreds of files to find "UE4Editor" executable to launch every time I want to launch the editor.
There has got to be an easier way right? I'm thankful that eventually I found a working method to try out the engine but boy oh boy did I receive some ridicule from friends (who while are technically savvy and work in IT themselves) who are on windows lol.
Please Linux wizards, give me your compile spells
TL:DR Ended up having to compile the app with Konsole after connecting GitHub and Epic games accounts.
