Spyke

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Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpas

Assassin's Creed's shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says

Literally everyone and their mother could have expected this change. It's literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.

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Helldivers 2 received over 14,000 negative reviews today due to an update that will require PSN accounts next week.

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I sort of work in the industry so I feel like publishers are pretty important in getting your game out there. You, as a developer, want to focus your energies in making the best game possible. To make a game successful, there is a whole gamut of tasks which are necessary but are a pain to do such as finding a QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing, and in a good bunch of cases providing funding.

The last part is where things get ugly. Because publishers are the ones who are giving you the money to complete your game, you are naturally beholden to the timelines and goals that they set. Good publishers listen to the developers because good games make good money. Then there are fucks like Sony management here and whoever was at embracer group who have never played a game in the last ten years and are in the position because of their MBA degree. There are a bunch of decent publishers out there like Devolver but naturally they are going to be picky with their titles. For the vast majority, going with whoever is going to give you the money and support is the way forward.

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Senior Riot devs say the League of Legends playerbase is getting older, with fewer newbies jumping in: 'Candidly, it's not the same situation it was 10 years ago'

I have multiple thousand hours on DotA but I feel like the problems here might be the same. These games have bloated themselves to the extent that it becomes impossible for a new player to be able to pick up the game because it is near impossible to create and maintain an in game tutorial. With hundreds of heroes/champions it's like a thousand different mechanical interactions and expecting new users to be willing to put up to that is asking for too much.