Spyke

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godot

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Godot looks great, but I want to separate game logic and display.

It's not something that's immediately obvious, but Godot's scene system is pretty much entirely optional. You can bypass it and interact with the various servers that handle rendering, navigation, physics, and other core functionality directly. They actually recommend it for performance optimisation. You could also implement your simulation using that same server architecture if you wanted to: https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_godot_servers.html

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How original

The W11 SE laptop I bought this week had an energy drink ad as its default background. It was a genuine shock to see how bad things were getting over there in the Microsoft world.

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