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dm_academy·DM AcademybyLinuto

Systems or mechanics for doing better travel?

Hey all, I've done a lot that I'm proud with in the past for random tables while traveling. Weather, encounters, and even the environment are all dynamic and changing in ways that my players enjoy.

What I feel like is missing is a fun way for the players to feel like they are plotting a course through my hexcrawl. They have a mostly blank map with points of interest that get added days or even weeks from their central location. While my players enjoy roleplaying around the fire, fighting monsters, and filling in the map as they go, a train ride could accomplish the same result.

Does anyone know an RPG system, or have some mechanics that facilitate the PC's trailblazing a path? Using their survival skills to find a safe way forward, that kind of thing. Thanks!

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baldurs_gate_3·Baldur's Gate 3byLinuto

Interesting interaction with destructive wrath and conjure elemental.

I am running the popular tempest cleric build with a bit of wizard thrown in. I summoned an air elemental, which prompted the game to ask if I wanted to trigger destructive wrath. I haven't tested this, but I'm curious what the effect would be, if any.

Edit: Can confirm this does nothing if triggered. I had hoped it would maybe apply max damage to the next thunder/lightning attack the elemental made, but no such luck.

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29
daggerheart·Daggerheart RPGbyLinuto

How are people feeling about cards being a central part of the game?

I am very wary of that design choice.

  • Players already have a hard time keeping track of their character sheets. You know the 6+ cards they are responsible for will be lost, damaged, and so forth.

  • How many duplicates will there be? What happens if two players want the same character archetype / ability?

  • If the DM wants to check a rule, they have to look through a deck of shuffled cards instead of just turning to page 56.

  • Does replacing a card mean buying a whole new set? Will there be booster packs as the game evolves?

Maybe I'm the minority here, but I am very concerned about this. It's a shame because aside from the use of cards, I love everything I've seen about Daggerheart.

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