Random game assets as a learner
A small offering of random game assets from a guy learning how. Contained within are PBR materials, animated spritesheet, ISO TileSheets, and other random files mostly geared towards the Godot Gaming engine.
A small offering of random game assets from a guy learning how. Contained within are PBR materials, animated spritesheet, ISO TileSheets, and other random files mostly geared towards the Godot Gaming engine.
This update brings in some new NPCs at higher levels — ahem, a bit more robust than the usual crowd. Alongside that, you’ll find the balance of the game changed. This comes from some behind the scenes resource settings files designed to help balance progression as you climb. The balancing system is in place, but fair warning: once you’re past level 15, momentum is key. Stop moving, and you’ll meet a pretty swift demise.
On the audio front, this marks the second update featuring sound. Some of the assets come courtesy of Soniss (linked in-game). They’ve generously offered gigs of high‑quality audio for free, no strings attached…. a rare gift these days.
We have a few updates here, some of them include;
Drop system expanded to drop more items and a way to add later.
powerups added so that the base weapons can be equipped, and upgrading them happens during gameplay.
Hud graphics updated with some visuals that show stats like life / shields. (right side progress bar not started yet) We are planning a resource-based game play to expand.
New NPC characters (some gleaned from (Irmandito's Space ship sprites)
YouTube https://youtu.be/qVHKqPT43xA
Itch https://killgorack.itch.io/galactic-drift
Homepage https://www.killgorack.com/PX4/index.php?ap=gd&cn=hme
Public GIT https://github.com/KillGorack/Galactic-Drift
Screenshot of the drop system getting beaten up.
New game a few weeks in.. a fast-paced top-down space scroller. Playing with it in my free time.
Going a little further with the game here.
If one wanted now in the game a level can be created and shared with anyone else who plays the game.
Just get into a world (like 6 available in the game) and blow-up other tanks in a fast-paced single player shooter. Starting a drop system with loot. powerups only there now but will implement permanent useable items later as the game develops.
Physics is horrid for now as I learn to model for the game.
I wish this community was a bit more active here.
Started with Unity, in the process of porting to Godot.
Download it here
https://www.killgorack.com/PX4/index.php?ap=sledge&cn=hme
Git hub here
https://github.com/KillGorack/Sledge
It's rough
This is a sort of game I've been developing to learn unity. Not much there but fun of you like to blow stuff up.
Found this in path of exile.. familiar name for sure.
I am an intermediate VSC user, and have a problem with commands that are too close to each other in the right-click context menu for the SFTP. I constantly click something other than the top one marked here. It causes a mess that's easy enough to clean up but it's annoying. Any suggestions here?
No mistakes here, graphical improvements are appreciated here. One little thing I like the way it looked where the shield was wrapped around the shoulder. It may be just my brain filling that in however..
Hammerdin, I sold my enigma accidentally, and finally got the runes needed for another. Whaddia think?
Just now doing runs to Ormus, sold the thing, and now I'm neutered.. Gah!
Travincal, among two freaking fire sunder charms in less than 50 runs.
Always in the head making cookies, perfect squares are my jam.