Spyke

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news

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An otter in California that keeps bullying people off of their surfboards has been too quick for wildlife officials to catch

Kevin Connor, a spokesperson for Monterey Bay Aquarium, said Otter 841 is considered a danger to the public because it is ignoring its natural survival instincts, ABC reported.

"When we see this type of behavior exhibited by otters, it is a sign that they no longer have that healthy fear of human beings that allows them to stay safe in the wild away from us," Conner said.

I’m reading your words, Kevin, I am. But my heart is stronger than my brain. It wants that Otter to win.

games

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‘No way out’: how video games use tricks from gambling to attract big spenders | The Guardian

An early win is a well-documented technique known among gambling researchers and clinicians as a catalyst for addictive play, because it creates an early dopamine hit that gamblers are then eager to recreate, even as their subsequent losses mount.

You meant to say “Because it tricks someone into believing the continuing experience has more value than it does.”

I agree with the premise of the article, but the overuse of “dopamine” to explain predatory commercial behavior is exhausting. Your brain does stuff when you experience stuff. Dopamine isn’t some evil drug that you GeT a hIT oF. 90% of the time I see the dopamine used to describe some phenomenon, it is literally just a worse, more pretentious and sciency-sounding way to explain it. Like trying to describe how microsoft excel works to someone by describing semiconductors.

I remember more than a decade ago when (because popular things are evil) online articles were preaching the dangers of World of Warcraft vanilla, a game with a fixed subscription cost and no way to monetize big spenders. “When you level up there’s a big gold explosion, that’s to help with the DOPAMINE release and keep you HOOKED on your MMO DRUG.” Jesus christ people, it’s just strong visual design that made people feel accomplished.

These games are different, of course. They are predatory. But you don’t get closer to understanding why these tactics are effective by pretending you’re a neuroscientist talking about some highly objective medical phenomenon.

And before I get accused of being uneducated or disrespecting science, I’m a published researcher in cognition and cognitive neuroscience. I don’t have a phd because I left the field sick of a lot of the same fakeness I’m complaining about now.

gaming

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Assassin's Creed Mirage will take 25-30 hours to complete – and that's if you're a completionist

I think too many people have tricked themselves/each other into thinking long games are bad because they are long. No, it’s because 95% of the time (moreso today than in the past), a high hour-to-complete time signals a game with 10 hours or content stretched out to an absurd extreme, often in support of MTX/live service type features available ay launch.

An 80 hour game can be good if it has 80 hours of actual content. A 25 hour game can be bad if it’s still just 3-4 hours of real game stretched out to 25-30.

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Does anyone have a recommendation for a table topper?

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In support of this suggestion, most dining tables are already too tall to comfortably play a board game where you want to see behind standing pieces. That’s why board game tables tend to use leaves that indent downward. All solutions that add height to the table make the problem worse, especially for members of your playgroup with lower sitting height. So I’m a big proponent of the playmat solution