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v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released

cross-posted from: https://lemmy.world/post/40215962

Game updates

Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk
Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting
Tweak: Allow liquids to be chiseled only in creative mode
Tweak: Small improvement to elk rider animation in idle and walk
Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group)
Tweak: Add server audit logging for out-of-range block break/place attempts
Tweak: Updated community translations
Tweak: Updated in-game credits
Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters 
Fixed: Storage vessels were applying double the perish rate bonus 
Fixed: Items stored on shelves would not dry or melt at the intended rate 
Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused 
Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations
Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?")
Fixed: Boars and sows not consistently being aggressive to players when piglets are around
Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted
Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another
Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks
Fixed: Placing straw dummies always positioned them on the very edge of blocks
Fixed: Some ropes not properly loading from a savegame to client side 
Fixed: Flowing lava blocks now start their particles at the correct height
Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used
Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances 
Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible
Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree
Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226
Fixed: Rare crash relating to insect sounds. Github #7201
Fixed: Rare crash from async particle spawn
Fixed: Crash when Ctrl+scroll up on the firepit input slot
Fixed: Rare crash when copying the Resonance Archives
Fixed: Potential crash on player death with no specific damage source (e.g. from combustion)
Fixed: Potential crash with BodyTemperature system during server shutdown
Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource
Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found 
Fixed: Potential client crash in windowed mode when the game fails to center the game
Fixed: WorldEdit chisel tools crash when holding an item instead of a block
Fixed: Pasting line breaks into single line text field showed up as a missing character
Fixed: Certain errors seen in logs on multiplayer servers
Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories
Fixed: Launching a Sailboat spawned it on land instead of in water
https://www.vintagestory.at/blog.html/Open linkView original on lemmy.world
11
vintagestory·Vintage StorybyFreeLikeGNU

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released

Game updates

Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk
Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting
Tweak: Allow liquids to be chiseled only in creative mode
Tweak: Small improvement to elk rider animation in idle and walk
Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group)
Tweak: Add server audit logging for out-of-range block break/place attempts
Tweak: Updated community translations
Tweak: Updated in-game credits
Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters 
Fixed: Storage vessels were applying double the perish rate bonus 
Fixed: Items stored on shelves would not dry or melt at the intended rate 
Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused 
Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations
Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?")
Fixed: Boars and sows not consistently being aggressive to players when piglets are around
Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted
Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another
Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks
Fixed: Placing straw dummies always positioned them on the very edge of blocks
Fixed: Some ropes not properly loading from a savegame to client side 
Fixed: Flowing lava blocks now start their particles at the correct height
Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used
Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances 
Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible
Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree
Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226
Fixed: Rare crash relating to insect sounds. Github #7201
Fixed: Rare crash from async particle spawn
Fixed: Crash when Ctrl+scroll up on the firepit input slot
Fixed: Rare crash when copying the Resonance Archives
Fixed: Potential crash on player death with no specific damage source (e.g. from combustion)
Fixed: Potential crash with BodyTemperature system during server shutdown
Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource
Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found 
Fixed: Potential client crash in windowed mode when the game fails to center the game
Fixed: WorldEdit chisel tools crash when holding an item instead of a block
Fixed: Pasting line breaks into single line text field showed up as a missing character
Fixed: Certain errors seen in logs on multiplayer servers
Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories
Fixed: Launching a Sailboat spawned it on land instead of in water
https://www.vintagestory.at/blog.html/Open linkView original on lemmy.world
7
linux_gaming·Linux GamingbyFreeLikeGNU

Minisforum EM780 + Xreal Air 2 + Debian Testing

This thing is tiny and coupled with XReal or Viture glasses it makes for a very portable, very powerful (Ryzen 7 7840U with eight Zen 4 cores and an RDNA 3 Radeon 780M, 32GB RAM, 1TB SSD) game system that is much faster than many handheld systems without the weight and neck strain. In contrast, with the Steamdeck I found myself preferring a kb/mouse or pairing another controller and it was hard to find a comfortable position to play from without hooking it to a monitor.

Debian Xfce testing (Trixie) works really well though I had to install some packages such as joystick and blueman and a few steps to install Steam, the effort was well worth it. I did not want a SteamOS distro because I'd prefer Debian's package management and I like the support and versatility this distro has.

Weak points of using the XReal is that the edges are a little out of focus and one might need prescription inserts (I do not). Otherwise, they are very lightweight and I can be comfortable anywhere. They are also great for watching movies plugging into a phone that has display port capable usb-c (though I recommend a dongle that allows charging the phone while viewing). The glasses also have 3DOF that can be used to move your view (as a mouse or joystick would) while gaming but that requires a driver . Coupled with SideBySide 3D mode on the glasses and in Minetest it's very immersive!

Setup:

Packed bag vs Steam Deck case:

Bag Contents:

View original on lemmy.world
10
linux_gaming·Linux GamingbyFreeLikeGNU

Tecno Pocket Go is like a Steamdeck that replaces a screen with a wearable display

I think this is really the way going forward with portable gaming.

  • Lighter and smaller handheld
  • A large screen experience in a portable package
  • Privacy
  • Not having to hold the handheld device oriented to view it
  • Replaceable battery is a big plus too!

There is no mention of Linux as the OS but it looks as friendly to Linux gaming as any other AMD based handheld device beside the Steam Deck.

Tecno Pocket Go is like a Steamdeck that replaces a screen with a wearable displayhttps://www.notebookcheck.net/Tecno-Pocket-Go-Unusual-gaming-handheld-arrives-combining-AR-Glasses-and-controller-with-embedded-AMD-Ryzen-7-8840HS-APU.807248.0.htmlOpen linkView original on lemmy.world
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