Retro voice synthesizer addon
Released my first Godot Asset! A retro voice synthesizer :mycomputer:
Asset: https://store.godotengine.org/asset/eibriel/tts-079/
Try it on Itchio: https://eibriel.itch.io/scp-079-voice
Released my first Godot Asset! A retro voice synthesizer :mycomputer:
Asset: https://store.godotengine.org/asset/eibriel/tts-079/
Try it on Itchio: https://eibriel.itch.io/scp-079-voice
Most probably not a great idea, thanks to Godot I was able to go from idea to Steam page with trailer in 5 days.
I needed to do that very quickly for reasons, and Godot is amazing, to just throw something together, iterating really fast, and exporting in video format.
The integration with Blender is chef kiss
https://store.steampowered.com/app/3928820/Calling_Depths/Open linkView original on sopuli.xyzWatching streamers play your game can be nerve wracking, but also fun!
Just for fun I picked the best reactions for this image. Special thanks to the streamers!
My game is Robot Anomaly: https://store.steampowered.com/app/3583330/Robot_Anomaly/
I'm testing adding the No To AI icon in the Steam page for Robot Anomaly.
Saw a couple of streamers wondering if some of the images in the game were AI generated (they are not!)
Also saw chat wondering if voices in a different game were AI (they were not).
Sadly Steam don't add a No AI disclaimer when the developer is NOT using AI. Only when they are.
I'm not related to the channel at all. I follow it since some time and I feel it should have more followers!
The demo for Robot Anomaly is out! Try it out and leave a review!
https://store.steampowered.com/app/3619430/Robot_Anomaly_Demo/Open linkView original on sopuli.xyzHi! The game is nearly complete, I'm looking for feedback before releasing it!
You can check the beta version it here:
https://eibriel.itch.io/robot-anomaly
Feedback is more than welcomed! Thanks!
( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )
From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."
Overtime Anomaly is a psychological horror game where you go through a week of overtime, completing work tasks in a nearly empty office building. Yet as the nights go on, you start noticing things are... off...
Will you survive this week of work, and finally get that promotion your boss has been promising?
Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).
Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.
Pueden darle wishlist en Steam.
I'm so happy about how this script that generates a roller coaster track from a Curve3D turned out!
You can find the code on GitHub.
Be sure to download track.gd, track_generation.tscn and meshes/track_sleeper_rollercoaster.res and fix the path to the mesh on the code.
The roller coaster will be part of my game horror Delta Park , adding to the creepy atmosphere.