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godot·GodotbyEibriel

Grabpack inspired Fishing Rod Tool for my horror Game

Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).

Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.

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Grabpack inspired Fishing Rod Tool for my horror Game | Spyke