Spyke

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Resident Evil 3: Nemesis (1999)

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I never got the hang of the dodge, but maybe I'll figure it out in future replays.

https://youtu.be/mdJoPZcsZ4s

It's very tricky, but you basically have to press the Aim button (or, if you're aiming already, the Shoot button) moments before being hit by an enemy. If the attack happens while the Aim animation happens, Jill will attempt to roll or push the enemy away (the latter only against standard zombies). Be careful that rolling provides no invincibility frames: you need to actually dodge the enemy! For this reason, it's easier to dodge an enemy in an open space than it is in cramped rooms or near walls and other obstacles.

Counter intuitively, it works better while wielding big weapons, or when giving your back to the enemy, because the Aim animation becomes longer. It's also a LOT easier against most enemies that aren't zombies: you can dodge Nemesis quite easily because its attack animations are long, but to dodge a standard zombie, you need to dodge in the exact moment their attack animation begins, which is a lot trickier.

It's very difficult to master, but it's also VERY satisfying to do so!

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Resident Evil 3: Nemesis (1999)

I've also replayed RE3 a few months back and I agree with everything you said.

OG RE3 is one of my favourite games of all time. Tank controls feel a lot more fluid with the addition of both a quick 180° turn and a quick dodge mechanic. And mastering the latter feels awesome! Fighting Nemesis by dodging its attacks at the last second to pound him with more lead is an exhilarating experience that no other RE game managed for me.

The downside is a pretty barebone story with bland characters. Carlos tries to be charming but largely fails because of the weak dialogues and the horrible VA performance. Coming off RE2, which did have wooden performance but at least had a great cast of characters and a good story, it's a let down.

But from a gameplay perspective, it's top notch. It's not just the Nemesis: maps are choke full of monsters, and there's a lot of dynamism in the way zombies burst out of car doors, shopping windows, doors that felt safe until suddenly they weren't, etc... You wonder around and hear (and see) people falling to the undead. There's a constant feeling of being trapped in a city that, hour by hour, loses all hope. Its night and day what I experienced while playing OG RE2, which was mostly a chill experience in a horror theme park (I love RE2! I just never felt scared while playing it).

A shame that the Remake dropped the ball so hard.

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Resident Evil makers Capcom reveal data breach has affected over 11 million Capcom ID accounts, warn against potential phishing emails

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Was it required? IIRC they used it for telemetry purposes or whatever. Was there content or any kind of gameplay item that was gatekept behind the user having a Capcom ID? I may be misremembering, but I think I just declined when the game prompted me to create an ID.

I haven't played the most recent ones though, so maybe the made it mandatory?

It doesn't make it any less stupid, I'm just curious. I don't think a single player game should be tied to an external account.

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Happy Anniversary to Stronghold!

The original Stronghold must be one of my most played games. Replayed it countless timed as a kid, spending hours to fortify each map until every inch of the map was covered in trees, production facilities and impenetrable walls.

The military aspect was simplistic, but the management sim aspect was top notch, that hasn't been replicated for over 20 years, until Manor Lords was released.

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Unity rushes to clarify price increase plan, as game developers fume

As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.

In which case, Microsoft and other distributors will not release Unity games on their subscription services. This will harm game developers either way.

Geez, the internet and the tech industry as a whole is collapsing. Twitter, Reddit, Unity... What the fuck is going on in the last few years?

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D6 bite damage

Props to this person for never washing their mouth off their friend's blood. I'm sure they had the chance to do it, but chose to walk all over the hospital with their mouth covered in blood so that the nurse could see it, otherwise the joke wouldn't have landed.

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Totally unappreciated

This happened to me once, in reverse. A mailman had my same surname and was from the same town as my father.

He really was interested in finding out if we were somehow related, but I was, like, "buddy, I worked night shift, please, let me sleep".

He was a bit disappointed in my reaction, and I still think about it. I don't know where you are now, random maybe-distantly-related mail buddy, but I want you to know that I'm sorry and I wish you the best.