Spyke
moddedmc·Modded MinecraftbyTheThunderWolf

Create Aeronautics has finally released

From their discord server:

Hey @everyone <@Progress Ping>!

The wait is over!

This has been an incredible journey! We never would have imagined Aeronautics growing from a small project in Create dev-chat to what it is today. We want to thank our community for the years of support, we are all excited to see what you create!

Watch the Trailer: https://www.youtube.com/watch?v=SO8tpWfZjGk

Download the mod:

Please bear with us as we work out initial issues and bugs. Further patches and updates are to come!

View original on lemmy.dbzer0.com
moddedmc·Modded MinecraftbyTheRedSpade

Automating the Powah Energizing Orb with the Create Packaging System

cross-posted from: https://lemmy.world/post/41852574

I'm currently playing through Stoneblock 4, and as I hadn't used the Post-Production yet, I decided to try to use Create in place of AE2 for storage/autocrafting. This presents some obstacles, of course. An obvious one is the Energizing Orb from Powah.

It did end up being fairly simple, but since the solution wasn't immediately obvious I googled to see if anybody had already done this. I quickly found this video with a promising title. Watching revealed a couple obvious reasons that setup wouldn't work for me (or likely most) though.

  • It only makes energized steel, requiring a new orb (difficult to make early in sb4) and custom setup PER RECIPE
  • It relies on timing (no thanks)

So I had a stab at it myself. The intake frogport (Energizer) is sitting on an inventory access port (no packager) just to extend that bit of the vault. That vault needs to receive packages, not items.

Then, attach a re-packager to that intake vault, place a lever on the back (or top) of the re-packager, and activate the lever so that the re-packager is always powered. Below the re-packager, place a SMART chute. It needs to be lockable, which a regular chute is not.

Place a chute (can be regular or smart) two blocks below and one block in front of the smart chute. Place the orb on top of the bottom chute. Attach a packager to the side of the orb beneath the top (smart) chute. So far, the entire recipe will be inserted into the orb simultaneously. Now to keep anything else from going in while something is in process. Attach a threshold switch to the top of the orb, and rotate it so that one of the 2 output sides is facing the smart chute (the other will be facing away from it).

Now set the threshold switch to output a signal if there's ANYTHING in the orb (minimum item count 1)

Now just get your rods set up and powered per usual, and set any gauges to send the ingredients to whatever you named your input frogport.

View original on lemmy.world

Looking for a resource pack or fabric mod: Bringing back C418 music in newer versions/making it more frequent without removing the new soundtrack

cross-posted from: https://lemmy.dbzer0.com/post/23993923

Post title says it all.

I already looked on Modrinth and other platforms, but was unable to find what I was looking for. They all seem to remove/disable the new soundtrack, but I'd prefer to have a different approach of just "balancing" the old soundtrack back into the mix by making the C418 tracks more frequent.

Ideally, it would also retain the weighted functionality that adjust the music to the situation/biome you are in.
Another bonus point would be incorporating the tracks of the C418 MC albums which were not included even in the old soundtrack

View original on lemmy.dbzer0.com
moddedmc·Modded Minecraftbya lil bee 🐝

MineColonies Pack Request

Hello! First, a huge shout out to the creator of this community for bringing over the old FTB community.

For my actual request, I am just looking to get some community input on the best modern mod pack that contains MineColonies. My partner loves playing for that mod and that mod only. I'm more of a kitchen-sink or progression-based player, so I'm just looking for whatever the new hotness™️ is.

Or, just give me your favorite pack newer than a year or so old, I'm just aiming to look around for the first time in a while.

View original on lemmy.world
moddedmc·Modded Minecraftbytaaz

[Enigmatica2] Fed up with multiple mods doing same thing/Modpacks with Forestry Bees?

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now/reading wikis (that are a bit barren bc of the old mods) or going thru tons of (240p) videos.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish power generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

View original on biglemmowski.win
moddedmc·Modded MinecraftbyTheRedSpade

[Solved] XNet troubleshooting

cross-posted from: https://lemmy.world/post/9969104

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

https://imgur.com/a/PXXpYjPOpen linkView original on lemmy.world
moddedmc·Modded Minecraftbybss03

ATM 9 or Simple Pack 4

The hosting provider I'm using makes ATM 9 much easier, but I'm still trying to decide what to install for my "holiday" Minecraft server. My friend group tends to play a lot between Halloween and New Years, but then we get busy with other things.

Which of these will have enough, but not too much, content. All of us have played modded before, though it's a mixed bag which mods we each know.

If there's a different pack that I should be looking at, I'm down. I think these were picked because they have the new EIO.

View original on infosec.pub
moddedmc·Modded MinecraftbyRozz

Can't get Create: Arcane Engineering to work outside of Curse/FTB launchers

I'm trying to get the C:AE modpack to work in a launcher that isn't curse or FTB. I've tried Multimc, Prism, and PolyMC. Downloading from curse/ftb to those is not working, and also exporting or taking the instance files from curse/ftb and moving them into one of the other launchers isn't working either. Consistently regardless of launcher the game will load and then crashes upon loading a world. The games are loading and playing perfectly fine in curse/ftb, I just would like to not use those launchers if I don't have to

Does anyone else have this problem or any solutions?

View original on lemmy.sdf.org
moddedmc·Modded MinecraftbySolid

Evolve - To the Moon and Beyond

Evolve is a 1.19.2 questing/tech focused modpack which uses Create, Mekanism, and Ad Astra primarily to progress you from basic machines to the Moon, and Beyond!

With a server hosted by CDU built into the pack it’s great for everyone! Even if tech isn’t for you, explore the amazing custom biomes by Terralith, or cook some delicious food with Pam’s or Farmers delight.

So much to explore. Discord: https://discord.gg/8MKkCXskQD

Download: https://www.curseforge.com/minecraft/modpacks/evolve-1

View original on lemmy.world