Spyke

Posts

moddedminecraft·Modded MinecraftbyTheRedSpade

Cobblemon Stats

So, I've found a couple things to "raise IV stat by 1", and I can view said stats, but I can't find any explanation either in game or on the cobblemon site explaining what IVs (or EVs, for that matter) actually are or how they work. Googling just led me to the cobblemon page about "Hyper Training" where it says you can raise the stats, but that's not exactly helpful without information on how the system works. Is there anywhere I can find this out (preferably by reading)?

View original on lemmy.world
moddedmc·Modded MinecraftbyTheRedSpade

Automating the Powah Energizing Orb with the Create Packaging System

cross-posted from: https://lemmy.world/post/41852574

I'm currently playing through Stoneblock 4, and as I hadn't used the Post-Production yet, I decided to try to use Create in place of AE2 for storage/autocrafting. This presents some obstacles, of course. An obvious one is the Energizing Orb from Powah.

It did end up being fairly simple, but since the solution wasn't immediately obvious I googled to see if anybody had already done this. I quickly found this video with a promising title. Watching revealed a couple obvious reasons that setup wouldn't work for me (or likely most) though.

  • It only makes energized steel, requiring a new orb (difficult to make early in sb4) and custom setup PER RECIPE
  • It relies on timing (no thanks)

So I had a stab at it myself. The intake frogport (Energizer) is sitting on an inventory access port (no packager) just to extend that bit of the vault. That vault needs to receive packages, not items.

Then, attach a re-packager to that intake vault, place a lever on the back (or top) of the re-packager, and activate the lever so that the re-packager is always powered. Below the re-packager, place a SMART chute. It needs to be lockable, which a regular chute is not.

Place a chute (can be regular or smart) two blocks below and one block in front of the smart chute. Place the orb on top of the bottom chute. Attach a packager to the side of the orb beneath the top (smart) chute. So far, the entire recipe will be inserted into the orb simultaneously. Now to keep anything else from going in while something is in process. Attach a threshold switch to the top of the orb, and rotate it so that one of the 2 output sides is facing the smart chute (the other will be facing away from it).

Now set the threshold switch to output a signal if there's ANYTHING in the orb (minimum item count 1)

Now just get your rods set up and powered per usual, and set any gauges to send the ingredients to whatever you named your input frogport.

View original on lemmy.world
moddedminecraft·Modded MinecraftbyTheRedSpade

Automating the Powah Energizing Orb with the Create Packaging System

I'm currently playing through Stoneblock 4, and as I hadn't used the Post-Production yet, I decided to try to use Create in place of AE2 for storage/autocrafting. This presents some obstacles, of course. An obvious one is the Energizing Orb from Powah.

It did end up being fairly simple, but since the solution wasn't immediately obvious I googled to see if anybody had already done this. I quickly found this video with a promising title. Watching revealed a couple obvious reasons that setup wouldn't work for me (or likely most) though.

  • It only makes energized steel, requiring a new orb (difficult to make early in sb4) and custom setup PER RECIPE
  • It relies on timing (no thanks)

So I had a stab at it myself. The intake frogport (Energizer) is sitting on an inventory access port (no packager) just to extend that bit of the vault. That vault needs to receive packages, not items.

Then, attach a re-packager to that intake vault, place a lever on the back (or top) of the re-packager, and activate the lever so that the re-packager is always powered. Below the re-packager, place a SMART chute. It needs to be lockable, which a regular chute is not.

Place a chute (can be regular or smart) two blocks below and one block in front of the smart chute. Place the orb on top of the bottom chute. Attach a packager to the side of the orb beneath the top (smart) chute. So far, the entire recipe will be inserted into the orb simultaneously. Now to keep anything else from going in while something is in process. Attach a threshold switch to the top of the orb, and rotate it so that one of the 2 output sides is facing the smart chute (the other will be facing away from it).

Now set the threshold switch to output a signal if there's ANYTHING in the orb (minimum item count 1)

Now just get your rods set up and powered per usual, and set any gauges to send the ingredients to whatever you named your input frogport.

View original on lemmy.world
satisfactory·SatisfactorybyTheRedSpade

Stacked rail lines

A while ago @[email protected] and I had a discussion on here about dual level rails. There was a problem with them that milkisklim eventually commented their solution to, but I didn't want to go that route. I settled on a single level LHD network for a "skyway" but wanted to find a solution I liked for stacked lines to use for local networks.

It can still be difficult to tell from above which way is which with the railed version, and the trains will clip through the beams a little, but if it works well for me I have tweaks in mind before I use it too much.

Stacked rail lineshttps://pixelfed.social/p/RedSpade90/780107588215191914Open linkView original on lemmy.world
satisfactory·SatisfactorybyTheRedSpade

Rail design trouble

I'm just starting to design my first rail system(LHD), and I've encountered some issues while trying to design an intersection.

First, I couldn't figure out how to make a curve without first attaching to an existing rail which is problematic since nothing in the BP designer can connect with anything outside of it. I got around that by making a BP of just a single curve (after deleting the connecting piece).

The bug where the designer's bounding box doesn't visually match was easy to work around once I figured out what was happening. Hopefully the finished blueprint isn't cut off.

Apparently signals can't be placed on the ends of tracks. Being unable to attach more rails to these curves inside of the designer means that I have nowhere that the game will allow me to place signals.

Is there a way to make a more complete BP for intersections, or will they be mostly manual each time?

Edit: realized after I posted that the left and bottom curves are going to the wrong side. Glad I noticed before trying to use it.

View original on lemmy.world
moddedminecraft·Modded MinecraftbyTheRedSpade

[Vault Hunters] Create Crop Farm

After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

https://imgur.com/a/7wJlKT0Open linkView original on lemmy.world
moddedmc·Modded MinecraftbyTheRedSpade

[Solved] XNet troubleshooting

cross-posted from: https://lemmy.world/post/9969104

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

https://imgur.com/a/PXXpYjPOpen linkView original on lemmy.world
moddedminecraft·Modded MinecraftbyTheRedSpade

[Solved] XNet troubleshooting

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

https://imgur.com/a/PXXpYjPOpen linkView original on lemmy.world

You reached the end