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moddedmc·Modded MinecraftbyPalisadeHorse

In modded hardcore, what do you lock down before day 10 so greed does not wipe the run?

Curious what other forever-world / long hardcore runs prioritize early.

In my last modded hardcore start I kept dying to the same pattern: chase shiny mid-tier tech before food, bed, and a safe loop were boringly solid. The things that actually stuck were:

  1. Permanent food + bed before any automation flex
  2. A short death-recovery route (chest + spare tools near spawn/base)
  3. One simple ore/power loop instead of five half-built machines

Wrote up the first-10-days priority order here (hub notes, not a full guide): https://littlesquirtgun-byte.github.io/tawleed-seo/forever-world/

What is your day-1 to day-10 must-secure list in modded hardcore?

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2 replies

In Create, cactus, kelp and sugarcane are very important. Getting at least a start on farming those is pretty important.

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I pretty much exclusively play sky blocks, so getting a cobble generator going is my number one priority.

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In modded hardcore, what do you lock down before day 10 so greed does not wipe the run? | Spyke