Spyke

I'm surprised it's not higher (or shorter). The amount of total garbage on the play store when I open it up is...incredible.

77

The same can’t be said of the iOS App Store. Still has garbage on it, but I’d bet that games are far more successful on the iOS platform for a multitude of reasons.

1
lemmy.world

Its quite an acheivement to have a relatively low barrier to entry and whales everywhere and still fail

40

It's also a saturated market because of the low barrier of entry, without an advertising budget you are taking a gamble no matter how good the gameplay is.

58

Even a whale can decide to just spend more money on a game they like more. It's not an endless market for companies to delve into.

10

A whale is someone that spends a tremendous amount of money on mobile games. These are the people most games pander to or otherwise design themselves around

15
Frozengyroreply
lemmy.world

Most people spend nothing or just a few bucks on mobile games. But the "whales" spend several thousand.

5

But not on all games. Only on games they're addicted to.

It's a finite resource that mobile games have to fight each other for.

3
fredreply

Low barrier to entry if you're not counting visibility. Yeah you can publish to the stores, but nobody will see it unless you are ordained by the gods at Apple and Google, or you buy eyeballs (and have the capital to do so.)

1

I would argue that a runtime of 3 years is fantastic, and if it isn't that's just indicative of an industry that is broken at its very core.

38

Every console and handheld from N64 backwards is about 62.67 gigabytes. So definitely. If we add PlayStation 1, it jumps to 643 GB. So still possible, just more expensive.

8
datavoidreply
lemmy.ml

Downside is that you would need a controller for usable input, and most people dont have a Bluetooth controller on them

5

Obviously. They rarely make quality games for mobile and when they do, they quickly change gears to make it live service or subscription based and it's all downhill from there

18

I'm still heartbroken that Matchland was killed off. It was a really cool turn based match 3 strategy game that involved powering up warriors by connecting tiles for 15 to 30 seconds.
The cool bit was that you could go diagonally too and all the shapes you drew would fire off at once once the timer to draw them was up, so you could get all these huge combos on the board at once if you planned your turn right.

They even killed the cartoon network clone they released of the game too. I really miss them both, it was a really fun well designed game with cute art and music.

5

If anyone wants a recommendation, Line Chef is super addicting. It’s one of those cooking games if that’s what you’re into. Tons of features and amazing graphics and doesn’t get boring. Also essentially free but they of course have a store where you can buy boosters and lives, but honestly you don’t need to spend a dime.

2

You reached the end

Report: 83% of mobile games fail in the three years after launch | Spyke