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asklemmy·Asklemmybyxkforce

Minecraft world design

I have been working on a minecraft mod pack that has a mechanic where the player can fly between different worlds via the elytra. eg. the overworld -> moon -> mars etc. I have a few different directions I can take Mars' design:

  • Dead world with remnants of the extinct martian civilization. Environmental storytelling used to convey a mystery to be solved by the player

  • HG Wells' war of the worlds inspired with the martian statues referencing their 3 colored pupiled eyes on a villager model and red weed plants growing underground that infect plants like trees and spread on corrupted dirt (basically dirt that has had blood within 4 blocks of it) and eventually turns white and dies if its in one of the overworld dimensions

  • harmless/benevelant living martians based on the barsoon series

Or some combination of those

Thoughts?

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adhd·ADHDbyxkforce

DAE feel like theyre just eternally burnt out?

I dont mean depression or anxiety (this feels different), I mean feeling like you never really recharge, like youve never gotten time off ever. Which I think is partly due to a tendency to put literally 100% into something until you feel fried, move on to the next thing rinse repeat. Even "down time" doesnt really feel like down time because I am stuck between either boredom, working on yet another thing or thinking about things in general.

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moddedminecraft·Modded Minecraftbyxkforce

I think something is wrong with the trees

Two lines of zenscript did this. I thought I removed the code that spawned these trees in but forgot that there were two other lines that also needed to be removed or it would default to spawning them in any biome where oak trees spawn. i.e any biome fulfilling certain criteria like forests. And I had disabled BOP (which supplied the leaf blocks) which resulted in tree tweaker defaulting to dirt as the leaf block. And because trees can spawn on dirt, itd stack one tree on top of another on top of another etc. until it ran out of space and time to do so during terrain gen. The result was this fugly tree stack forest a good 20 trees tall

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