Spyke

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Do you have a favorite Caves of Qud build?

I've been hooked on Caves of Qud lately, and I wanted to move off of the default starter character builds. Here's one that I've been having fun with lately; It gets me into tinkering pretty quickly, and getting two extra random mutations makes it a really different run every time.

I'm wondering what people here like to use.

Arconaut
Mutated Human

Attributes
Strength: 16
Agility: 18
Toughness: 18
Intelligence: 20
Willpower: 16
Ego: 16

Mutations
Unstable Genome x2
Night Vision
Wings
Psychometry
Cold-Blooded (Disadvantage)

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44

5 replies

lemmy.today

I don't know where to start with this game. Admittedly I also have a problem that my brain is tired after work and I don't want to figure out complex games sometimes.

14

I found that the best way to start was to play a few runs as the Marsh Taur preset. They have pretty good survivability, and you can explore the world and try to learn the basics. You'll die a lot, but you'll also learn what kills you. After a few times of doing that (and trying a few different presets), I did a little bit of cheating to revert my save by closing after I died before returning to the menu. I got to about level 25 that way, and I learned a whole lot. I could continue, but I think it's more interesting as a traditional roguelike. Now I'm back to starting new characters when I die, but with a lot more context.

Some people play on RPG mode and that's a perfectly valid way to go too. I believe you revert to the last village you were in if you die.

It's a really deep simulation so it does take a while to learn, but once it clicks you're in for a great time.

4
lemmy.world

I'm totally the same. I feel like I don't know where to go except wander around the first few screens. I've never felt more like a monkey fucking a football. I'm sure this is a fantastic game, but I'm struggling with it. I'll try the advice of the person that replied to you also.

2

The game is pretty hand-off an can leave you feeling lost at the start.

The game is procedurally generated but there are some things that are always there no matter what.

Try talking to all the NPCs in settlements. They are all either merchants or quest givers. NPCs can be very varied in what they are. They can be your run of the mill humanoids but they can also be monsters, trees, plants, robots and a lot of other things. The quest giver NPCs offer two types of quests, procedural generated quests where the quest, quest target and rewards are basically random and fixed quests. Fixed quests usually are very similar between runs but they can also have some random parts.

Settlements are also procedural and fixed. The fixed settlements will show as a landmark on the world map while the procedural ones won't. Settlements can also stretch across multiple screens so don't be afraid to look around.

The main quest line is a great introduction to the game and will offer you but early, mid game and late game goals. I suggest you start with the recommended village instead of a random one. The mayor gives you a quest to kill a creature that is like a few screens North of the village. There is also a tinker that gives you a quest and a merchant. Once you finish the tinker's quest the plot proceeds from there.

Otherwise just explore, look for cool things and have fun

2

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