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13 replies

lemmy.world

I understand the modular system and world gen possibilites of voxel based games. It is a cool thing..... I just wish people would do something else with it other than just reinvent Minecraft over and over again.

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lemmy.cafe

It's a bit of tonal whiplash trying those one-after-the-other (especially funny that Repixture has hunger but seemingly no sprinting, AoM is the opposite).

I like a lot of ways AoM does things, though I don't really like the fuel/cooking system (charcoal esp.) nor how they handle block movement (pistons esp., though disappointing that ropes/chains/block-welder don't work via the gate system AFAICT, and can only place 1 chain with node placer).

2

it takes some getting used to on how the fuel/cooking system in AoM works

For smelting I almost can accept it, though it still feels a bit odd how ungenerous the fuel is compared to hand-mining stone and unlimited durability (normal) tools. Making charcoal is worse, the firepit has no in/out label like others so I can only assume I hit some hidden inventory input cap and wasted a bunch of wood. Either that, or making charcoal that way is only a side-effect?

I'm always running out of coal/torches, even got to the point of making lanterns but I don't think they cover much more area. The worn lantern is neat, but doesn't last that long for what it does.

Also it's weird to have at least 3 different ways to cook things and then still making soup just by crafting it.

1
LongLivereply
lemmy.world

perhaps reiterate rather than reinvent?
Mind you there are novel concepts.

I guess general purpose game engines are able to support more concepts, so luanti doesn't benefit those cases.

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lemmy.cafe

Yeah, I think for me it (many of Luanti's games) reiterates MC's aspects more than I'd like. (aside from the completely non-MC games, which can be hit-or-miss IMO)

This probably could be fixed, though it's a somewhat-specific laundry list of things (one is less inventory management due to clutter) so I imagine it's unlikely someone else will. I lack motivation, especially lacking a starting point. Although Luanti does seem like it's probably easier to create mods/games for (assuming I haven't missed something with MC, unless you could count data packs but I was gone before that made it to JE).

2

Yeah, Luanti has an official modding API, which is documented and which doesn't break with every release: https://api.luanti.org/

For Minecraft Java Edition, they promised that a long time ago, but never delivered, so folks still just dick around with the decompiled code.

2

Native controller support is exiting! exciting¡

Luanti plays great on SteamDeck, but setting up the controls has required some experience with Steams controller to keyboard mapping tools.

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