Spyke
foss_gaming·Free and Open-Source Gamingbysol6_vi

NETfishing — Official Pre-Alpha Gameplay Trailer | FOSS Cozy Online Fishing

cross-posted from: https://lemmy.makearmy.io/post/1620151

Our new open source and completely free fishing game NETfishing is now available to the public. We thank you for giving it a try and providing feedback. More info at https://netfishing.org/. Reach out to me and lets connect if you have bug reports, feature requests or just about anything else.

View original on lemmy.makearmy.io
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foss_gaming·Free and Open-Source GamingbyElouin

onFOSS — Next event on july 18th!

cross-posted from: https://lemmy.ml/post/49562512

Hello everyone,

On 18th of july the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • OpenSpades
  • SuperTuxKart
  • Quetoo
  • OpenHV(Tournament)
  • Mindustry

For more information check out the announcement at our website.

onFOSS — Next event on july 18th!https://onfoss.org/news/2026/07/03/Next-event-July-18th.htmlOpen linkView original on lemmy.ml
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foss_gaming·Free and Open-Source Gamingbyjazztickets

Quetoo - A first person shooter based on Quake

Quetoo development officially began in January 2007. But really, Quetoo was born out of a dorm room in the late 1990s — a time when Quake wasn’t just a game, it was an obsession. In the early 2000’s, the open source release of the Quake engine taught a generation how to write code, how to build maps and map compilers, how renderers worked, and how to think in 3D. For many, us included, Quake was a doorway to lifelong friendships and careers in software development or game design.

Quetoo - A first person shooter based on Quakehttps://quetoo.org/news/quetoo-is-here/Open linkView original on lemmy.world
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foss_gaming·Free and Open-Source Gamingbyjazztickets

SuperTux 0.7.0

The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward.

Here are some of the most notable changes since the previous release:

  • Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling
  • Revamped graphics for most backgrounds, tiles, objects, and badguys
  • Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I
  • Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)
  • New music
  • Level editor revamp
  • Local multiplayer mode
  • New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls
  • Many internal improves and code refactoring, such as moving to SimpleSquirrel
  • Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds

And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!

Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team

https://www.supertux.org/news/2026/03/14/0.7.0Open linkView original on lemmy.world
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foss_gaming·Free and Open-Source Gamingbybaner

Self-hostable multiplayer Parchis game 🎲

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

View original on lemmy.zip
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foss_gaming·Free and Open-Source GamingbyElouin

Next onFOSS Saturday 21.03.2026

cross-posted from: https://lemmy.ml/post/44004445

Hello everyone,

On 21st of march the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • Hurry Curry!
  • Blockbomber
  • Tanks of Freedom 2
  • LibreQuake
  • Spaceships
  • VoxeLibre

For more information check out the announcement at our website.

https://onfoss.org/news/2026/03/03/Next-event-March-21st.htmlOpen linkView original on lemmy.ml
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foss_gaming·Free and Open-Source GamingbyIanTwenty

Blocking AI-Generated Content

Blocking AI-Generated Content

The Widelands Development Team is drafting a resolution to reject AI-generated content contributions (code, graphics, music, and others) to the Widelands source code and repositories.

We hold that AI-generated content generally stands on dubious ethical and legal grounds, as it violates the copyright of creators whose work was scraped for the AI's training data set without their permission and without due attribution. Also, we find that it is frequently of low overall quality and/or is overly generic and fails to embrace requirements specific to Widelands.

Pull requests that have been generated by AI may in the future be closed without review.

Widelands is created by people, for people.

The change does not impact add-on uploads, which are each add-on author’s own responsibility, although such add-ons may be moderated more critically by the add-on server maintainers.
Translations are also not in the scope of this policy, and every language team can define its own policy with regard to machine translation.

The policy is still open to discussion here until Tuesday, February 24th, 2026.

https://www.widelands.org/news/2026/Feb/20/blocking-ai-generated-content/Open linkView original on piefed.social
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foss_gaming·Free and Open-Source Gamingby64bithero

Reality of the Discord and its alternatives

There is no truer adage to me than nothings is perfect. And when it comes to anything related to Discord it’s no different.

Discord itself to me has been an issue for years. Its use of data collection, the obsession of companies trying to buy it all were concerning. For me the latest age verification just further reinforces my beliefs. That being said the majority of users who ignored all this and kept going nothing would change. Most people I know use Discord lightly and aren’t in large chats that use hentai gifs. I still would tell anyone who would listen to get out of dodge. But if you never cared about data usage then yeah maybe not care.

For all the alternatives out there truth is none are really anywhere near perfect. Matrix and most of its clients while encrypted don’t offer true jump in /jump out game chat. More a kin to Skype really. Foss Discord implementations like Spacebar are to all over the place and for me are not really functional. Stoat while probably my favorite is still really small and not holding up to the stress of the user influx. And of course it’s missing “discord features” and the new kid Fluxer while appealing is still to new and it’s monetization model a little to concerning. 300 bucks as a backer for unproven project ? And of course with the exception of Matrix none of the other projects offer encryption.

Truth is no option really is ideal. Truth is all the options have some pretty serious flaws. And truth is getting your large swaths of friends to move might be close to impossible.

So if you are looking to move please do some digging. Ask people who use the apps their opinions. Try to as a group of friends chose to make a move.

And the final truth is it’s a really good thing we finally have some options. No matter the flaws having competition brings innovation.

I hope this posts helps clear up some things for people who might be confused or concerned.

View original on lemmy.world
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