Spyke
foss_gaming·Free and Open-Source GamingbyElouin

onFOSS — Next event on november 7th!

cross-posted from: https://lemmy.ml/post/54411583

Hello everyone,

On 7th of november the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • HurryCurry!
  • Hypersomnia
  • 0A.D.
  • PixelPusher
  • VoxeLibre

For more information check out the announcement at our website.

onFOSS — Next event on november 7th!https://onfoss.org/news/2026/10/22/Next-event-November-7th.htmlOpen linkView original on lemmy.ml
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foss_gaming·Free and Open-Source GamingbyBjörn

Feudal Tactics is awesome!

Someone recommended Feudal Tactics for Android the other day and I've been hooked ever since.

This map here has prevented me from falling asleep yesterday. In my first attempt I ended up holding the north with a crusader stationed at the choke point against brown who held the south. But their army starved and in my naïveté I pounced on him to prevent my own starvation only to leave an opening for them to enter my territory and ultimately win the game.

I kept thinking about how I could have been more methodical and reached an equilibrium that let me gather more resources.

I ended up replaying that map (losing several times) to reach the same state. But this time their army didn't starve. Mine didn't either but we had a crusader against a crusader and no way to get around it.

I ended up gathering a ton of resources and taking a note out of their book. I opened up a small path form them to accomodate their whole army and closed it afterwards and used the opened up way to now more methodically conquer their lands.

Felt good.

If you want to try it yourself:

Seed: 1787947922763
Starting Position: 1
Enemy Difficulty: Hard
Map Size: Medium
Map Density: Compact
View original on swg-empire.de
38
foss_gaming·Free and Open-Source GamingbyElouin

onFOSS — Next event on july 18th!

cross-posted from: https://lemmy.ml/post/49562512

Hello everyone,

On 18th of july the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • OpenSpades
  • SuperTuxKart
  • Quetoo
  • OpenHV(Tournament)
  • Mindustry

For more information check out the announcement at our website.

onFOSS — Next event on july 18th!https://onfoss.org/news/2026/07/03/Next-event-July-18th.htmlOpen linkView original on lemmy.ml
7
foss_gaming·Free and Open-Source Gamingbyjazztickets

Quetoo - A first person shooter based on Quake

Quetoo development officially began in January 2007. But really, Quetoo was born out of a dorm room in the late 1990s — a time when Quake wasn’t just a game, it was an obsession. In the early 2000’s, the open source release of the Quake engine taught a generation how to write code, how to build maps and map compilers, how renderers worked, and how to think in 3D. For many, us included, Quake was a doorway to lifelong friendships and careers in software development or game design.

Quetoo - A first person shooter based on Quakehttps://quetoo.org/news/quetoo-is-here/Open linkView original on lemmy.world
32
foss_gaming·Free and Open-Source Gamingbyjazztickets

SuperTux 0.7.0

The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward.

Here are some of the most notable changes since the previous release:

  • Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling
  • Revamped graphics for most backgrounds, tiles, objects, and badguys
  • Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I
  • Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)
  • New music
  • Level editor revamp
  • Local multiplayer mode
  • New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls
  • Many internal improves and code refactoring, such as moving to SimpleSquirrel
  • Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds

And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!

Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team

https://www.supertux.org/news/2026/03/14/0.7.0Open linkView original on lemmy.world
29
foss_gaming·Free and Open-Source Gamingbybaner

Self-hostable multiplayer Parchis game 🎲

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

View original on lemmy.zip
9
foss_gaming·Free and Open-Source GamingbyElouin

Next onFOSS Saturday 21.03.2026

cross-posted from: https://lemmy.ml/post/44004445

Hello everyone,

On 21st of march the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • Hurry Curry!
  • Blockbomber
  • Tanks of Freedom 2
  • LibreQuake
  • Spaceships
  • VoxeLibre

For more information check out the announcement at our website.

https://onfoss.org/news/2026/03/03/Next-event-March-21st.htmlOpen linkView original on lemmy.ml
9