Hmm, well those nail plates holding the spokes to the wheel could instead be replaced by the spokes being drilled into the wheel. And while we're at it...
My favorite genre of YouTube videos is game dev logs where the developer spends months rewriting the game from scratch just to solve a minuscule thing while completely overlooking an obvious easy solution
“What if death in a video game actually had consequences? Just imagine: You’re a detective looking into a murder that the police abandoned. Investigate the scene, and bam! There’s a culprit there searching for something! You reach for your gun, and then mess up with the controls for firing and accidentally use a bandage because you’re new to the game. The culprit shoots the detective, and he dies.
A generation later, the victim’s son has grown up, and has taken over the mantle. Between business ventures, he explores old properties that he thinks had something to do with his father’s death. Exploring a derelict old building, he chances a leap over a collapsed floor. But, not realizing the game had QuickTime events, he messes up the jump and gets impaled.
We then go generations later to a wheelchair-bound PI in the far flung dystopian future. After an hour long conversation with his caretaker, he enters a secret room where he looks over the evidence handed to him by the detective and the son to see if he can piece together the mystery from a century ago. Was it The Butler? Or was it [NO OTHER SUSPECTS AVAILABLE]”
But like... ok, what if instead of fighting enemies, you don't? And what if instead of getting experience or weapons or skills... you don't? And no dodging. In fact, your character can't even move. If you press a button, the game pauses for 30 seconds and then keeps going with no changes. That's all pressing any button does, except sometimes, randomly, it makes you wait 30 minutes instead of 30 seconds.
Graphics? It looks like NES Faxanadu, Friday the 13th, and.... pong!... had a baby. And the baby was born in a house fire, burning. Also, the baby sweats shit.
25 replies
Steam cover image:
In game graphics:
You're never going to believe how games were marketed vs actual gameplay before 2010
With doctored screenshots? I remember. I find the fake-out waifus a much more amusing bait-and-switch, however.
More like game art covers that look vastly better than the actual game or magazine ads that have nothing to do with the game
Those in game graphics are still more desirable than the slop cover or any slop-made sprites
and still the gameplay is pretty damn good for some reason
Game developer: I use game engine A, sound engine B, library C, framework D... I don't even remember the definition of the word "invent".
Gamedev: I also have no idea why your CPU and GPU are running at 100%, it works fine on my computer
Well, if the doors open, then there's no hurry. Just a few tweaks.
Hmm, well those nail plates holding the spokes to the wheel could instead be replaced by the spokes being drilled into the wheel. And while we're at it...
Don't listen to the puppet. Cook whatever ill-conceived idea you have. We need more unique jank
Just so you know, this works for Industrial Engineers / machinists as well, apparently.
"Why TF is that wheel not round?! Two minutes on the lathe and I'm out.". I have somewhere I need to be right now IRL BTW.
My favorite genre of YouTube videos is game dev logs where the developer spends months rewriting the game from scratch just to solve a minuscule thing while completely overlooking an obvious easy solution
That's why I switched majors to IT.
“What if death in a video game actually had consequences? Just imagine: You’re a detective looking into a murder that the police abandoned. Investigate the scene, and bam! There’s a culprit there searching for something! You reach for your gun, and then mess up with the controls for firing and accidentally use a bandage because you’re new to the game. The culprit shoots the detective, and he dies.
A generation later, the victim’s son has grown up, and has taken over the mantle. Between business ventures, he explores old properties that he thinks had something to do with his father’s death. Exploring a derelict old building, he chances a leap over a collapsed floor. But, not realizing the game had QuickTime events, he messes up the jump and gets impaled.
We then go generations later to a wheelchair-bound PI in the far flung dystopian future. After an hour long conversation with his caretaker, he enters a secret room where he looks over the evidence handed to him by the detective and the son to see if he can piece together the mystery from a century ago. Was it The Butler? Or was it [NO OTHER SUSPECTS AVAILABLE]”
It was the player.
But if I cannot make my ray tracing game engine from scratch where is the fun?
Yes, but I've got this great idea for an octagonal wheel that I think will work even better.
Octogonal Dad sounds rad af.
Oh that was a fun game, I need to play it again!
Never played it but a trailer played on the demo unit at work. The song got stuck in my head a lot.
What if the wheel was bread?
"aight let's switch game engine"
But like... ok, what if instead of fighting enemies, you don't? And what if instead of getting experience or weapons or skills... you don't? And no dodging. In fact, your character can't even move. If you press a button, the game pauses for 30 seconds and then keeps going with no changes. That's all pressing any button does, except sometimes, randomly, it makes you wait 30 minutes instead of 30 seconds.
Graphics? It looks like NES Faxanadu, Friday the 13th, and.... pong!... had a baby. And the baby was born in a house fire, burning. Also, the baby sweats shit.
Perfectly good wheel for a medieval horse cart. It's not even round.