Spyke
lemmy.world

Yeah exactly. Because to me it implies that less than 90% is shovelware crap, and I cannot quite believe this. It doesn't feel that way, even with all the filtering Steam offers nowadays.

Compare the Nintendo eShop, which doesn't filter and where Nintendo doesn't care, and the endless pages and pages and pages of shovelware you need to scroll through (and 15 iterations of AAA Clock for 2€, 80% off! 😅) to find each single proper game.

I would have thought 2%-3% make money, honestly.

28

I mean releasing a game on Steam is not free. You pay a $100 fee per game to Valve to release on their store.

That at least seems to stop the flood of shovelware a tiny bit.

7

There is probably some bias because games that make money stick around a lot longer. I doubt most games released in the last three years (which seems to be the time they looked at) that made no money are still on there.

7

With VN makers and Midjourney, you can pump out a half way decent VN in no time. I've honestly thought of doing a cheesy one for my DnD players as their story recap each session, but I already spend so much time on the rest of the game...

19

Ah, so it's not just my own perception that was making me think that steam was filling up with crappy visual novel stuff.

30
kbin.social

I am not surprised with the amount of Unity free assets games, now with AI-generated stories.

26
feddit.de

If we try to exclude the super simple and cheap games by only looking at games priced at more than $5, the median is closer to $4000

just because a game is more than $5, doesn't mean it's not super simple, cheap shovelware.

21

Nobody is claiming that, the claim is merely that a lot of the games under $5 are shovelware. I'm sure you could take it a step further and try to remove shovelware, but that's gets really subjective really fast.

2

There‘s no mention of ingame purchase revenue, so I assume they aren’t included?

8

You reached the end

Over 50% of all steam games have never made over $1000 | Spyke