Spyke
ttrpg.network

It just means we're in the lull between games. Molyneux always does this.

  • Hype new game
  • Game comes out and cannot possibly live up to the hype
  • Apologize for overhyping game < You are here
  • Start developing new game
63
lemmy.world

I have a love hate relationship with this man. He has spearheaded some of my favorite games even if they came nowhere close to what was promised. It's so weird to come back to Fable and enjoy it more than I did when it came out.

21

Fable is incredible if you were too young or too insular to know who Peter Molyneux is or what he had to say on the topic.

3
lemmy.world

I fell for his Populous reboot flop, Godus. Haven't trusted a word from him since.

34

Same. What a disappointment that was. Mobile-style time-gating and microtransactions in a PC game.

18
kbin.social

Honestly I don't trust any game info that comes from creators anymore since cyberpunk. Until I see a review video I take everything with a massive grain of salt.

10

since developers have stopped making demos i simply take matters into my own hands to try games before paying for them..

6

Ironic. If he could stay away from interviews and just let someone else PR for him he'd be remembered as a legend of the gaming industry. Bullfrog and Lionhead put out quite a lot of bangers for their time.

But he does like talking too much. Shame.

15
kbin.social

He kickstartered a PC game and made a mobile microtransaction PoS for a Chinese phone game scammer with the money.

13
lobutreply
lemmy.ca

Didn't he do or worked on an NFT crypto game too? Oh wait, from the article:

His most recent game, Legacy, is described as a blockchain business sim in which players buy non-existent plots of land with cryptocurrency.

8

"But I promise that you're going to be blown away by the promising I'll be doing in the future. My promising will be authentic, intuitive, life-like and indistinguishable from the real thing. This is promising like you've never experienced before, and these are promises they will still sound assuring twenty years after they're made. I'm so proud of the team for the work they've done on this and I've promised them a pay rise, holiday in Bora Bora and a blowjob from a $10000-a-night hooker with a mouthful of warm honey. That's the kind of promises I'm talking about, promises that will change the way we think about promises and, if you have a moment, I'd like to make you some promises too..."

11
sh.itjust.works

Being able to say this out loud is a big step. +1 emotional maturity. +1 admitting he's got a problem.

I'll not deny that he has passion, but someone really should have reigned him in. It only hurt the game when it inevitably never delivered. Who comes up with game features on the spot to the media? No respect for the people who actually have to make the game, sheesh.

9
tonamelreply
kbin.social

Peter Molyneux didn't work on Spore, that was Will Wright.

12

Frankly, I'm offended by the comparison on Will Wright's behalf.

11

Maxis, not Lionhead.

Molyneux released Black and White at around that time.

3
quinnlyreply
lemmy.ml

he hasn't made a playable game since the 1990s

I'm always one for dramatic over-exaggeration but the Fable games are perfectly playable

15

Can't wait for the new Fable. My loins are girded in anticipation, or something.

2

I mean, you can blame him for a lot of stuff but he designed quite a few iconic games. Most game designers will spend a lifetime and not achieve just what molineux achieved in the 90s.

11
kbin.social

Loved the RPS interview with him. Went all out to confront him.

4

You reached the end