Spyke

Starfield and Bethesda Tomfoolery

Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it's running above that? I mean, not even Nintendo on their own console has achieved this feat.

View original on lemmy.ml
lemmy.world

They actually collaborated with ID Software to port Doom 2016's per object motion blur.

Reddit (and Lemmy) absolutely hate motion blur, but it's actually extremely important to create fluidity and it works super well.

The difference in that normally games just blur the entire frame, which can be distracting and look ugly. If you do it per object and actually handle the camera and parallax correctly, 30 FPS with motion blur can feel significantly smoother.

The game is also reasonably good at balancing CPU and GPU loads, so although you're running at low frame rates, you're probably getting a stabilized frame pacing.

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The main thing is simply being steady. You can get used to, and ignore a lower frame rate as long as it's not jumping up and down.

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On the Xbox, 30fps feel like 30fps to me, but after a while, my brain reverts back to 2005 and I kind of get used to it.

But it’s pretty jarring if I switch back from another game.

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It's a brand new game that has pretty high end system requirements. It's pretty normal to have to mess with the graphics settings to get new games to run smoothly.

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tormehreply
discuss.tchncs.de

It does seem to be the best one, although CPU parallelism seems awful. No one wants to use CryEngine, and Godot and Unity is only used by indies

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Source still seems pretty good these days. I haven't played HL: Alyx yet but Source 2 looks way beefier.

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Starfield and Bethesda Tomfoolery | Spyke