Spyke
sh.itjust.works

20 years holy crap. I remember playing this in the school cafeteria with the crew, was some good gaming

34

I bought a DS with my 2nd paycheck ever, when I still lived with parents and a McJob made me pretty much a millionaire.

It still feels like future tech despite being obsolete AF

3

I never took to 7 like I did to this one. Couldn't really tell you why.

I miss how they ditched the more unique character karts for the generic mix and match parts now. Let me race in a backhoe again you cowards!

23
feddit.online

My favorite Mario Kart game. Shout outs to CTGP Nitro, a romhack that keeps the entire original game intact, but optionally adds dozens of custom tracks.

13
lemmy.world

Remember having multiple full local sessions going while sitting outside of Best Buy waiting for the Wii launch. The overnight DS sessions ended up being more fun than the Wii launch titles

13

Remember how you could play this on the local network with anyone who had a Nintendo DS? Only one person needed the game cartridge. So fucking cool.

6
lemmy.world

I remember it looking better than this screenshot shows

11

I only see perfection (on a blurry image), don't overlook the tires on motion btw.

1
sh.itjust.works

Literally me.

Second time ive been sent a picture of a character from whatever this show is lol

3
lemmy.world

Can't say I know what show it's from, I just saved the meme because I also find it relatable

2

Thanks, I've only really seen the more common Touhou characters

Funny to think that meme is already 4 years old, eventually it'll be older than the consoles it was referencing when it was made

2

This is my second favorite Mk game after the original one. I played a lot online. We organized matches in the IRC. At some point I sold my cart and played with a flash cart and a hacked ROM to play in tracks not available in the legit game. Some players went crazy when they saw it lol

7

I traded my copy of Pokemon Fire Red with a bunch of legitimate shinies to my buddy for this game back in middle school. Worthwhile trade.

4

I loved this level of graphics. Enough for cool 3D stuff that could be nice and smooth, but no expectations for or effort spent on absurd levels of hyper-realism

3

MKDS had the best soundtrack, hands down.

Also the reason I main Daisy on 8 😄

3

Was going to downvote this, because i hate those "you're old, feel it! more! MORE! FEEL MORE OLD!" posts.

But then i changed my mind. You know what? Time for the next generation to start feeling the pain. Have fun genZ. or milenials or whatever.

3
jlai.lu

I didn't like MKDS very much.

I like how they got rid of the left-right bullshit on drifting after it. It's just annoying and achieves nothing. And it's especially bad having to do that on a d-pad.

I also think Wii is the one that really started balancing items a lot more fairly, though 7 and 8 refined it even more.

2
sh.itjust.works

I actually enjoy the drifting and was saddened that it was dumbed down in later entries

16

I remember getting in so many stupid internet arguments over this shit as a kid because I couldn't keep up with it LMAO but looking back it added a skill ceiling to this game that I can't say for sure if any future game in the series really matched.

3
brsrklfreply
jlai.lu

You're calling that "dumbed down", but I'd call the old input arbitrary. I don't see the point of hiding a major gameplay mechanic behind a complex input. You don't use a cryptic button combo to jump in a platform game.

2

The way to make MK more skill based was to balance item distribution, which they started doing decently after MKDS.

It's not like drifting is automatic in modern MK (well, it is in auto mode, but it's meant for complete beginners and it sucks for anyone who knows how to play). You're still calling all the shots regarding when to drift and for how long. It's just less annoying to do.

2
brsrklfreply
jlai.lu

I have done semi complex move combos with Cappy in SMO, not sure what you consider "the" tech though.

Doesn't matter. It's cool to pull off, but it's not required in any way. And most importantly in the end those combos are not programmed that way, they're a string of independent moves that are directly associated to their button.

I have no idea what is supposed to connect "get a boost" to "rapidly alternate left and right direction buttons while you drift".

1

It's definitely not cryptic I was like 10 or so when i played that and i figured it out. I think one of the missions tells you how to do it. It also added more agency to how you boost with some risk reward instead of just passively earning boost from drifting.

The best evolution would've been a mix of both. Gain boost passively but speed it up by alternating directions.

I think i bounced off the wii version (didn't own it only played at friends) because i was confused on how drifting worked. Wasn't until i got 8 on the wii u when i realised that alternating directions wasn't needed anymore. 8 is fun, mostly due to track design and the fact it became second nature like riding a bike but i think DS was more actively fun in the moment to moment. Not to mention the mission mode which is a crime it's never returned.

0
TORFdot0reply
lemmy.world

Double dash had the best drifting mechanics in the series imo. Really only DS and DD are the only ones who have more than hold a drift long enough for mini turbo as their drifting mechanics

2

I've not played that much in not having a gamecube as a kid. I'll have to give it a good shot one time for sure

1

Ah, the memories of playing Mario Kart with my friends... Those party's where fun.

I also miss those times where we could bootup a game and play splitscreen. I had an old PC back then which my father upgraded once in a while with parts he got gifted. We didn't have the money to buy a good PC ourself.

Man what a fun using project64. Me and the guys played Conker's Bad fur Day so much!

1

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Mario Kart DS was released 20 years ago today on November 14th, 2005 | Spyke