Spyke
Klearreply
sh.itjust.works

Are they trying to become the not most hated studio? The bar is pretty low these days...

12
frezikreply
midwest.social

I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

8
Klearreply
sh.itjust.works

Nah, you're going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?

7

Maybe I should clarify that to "publisher". EA itself doesn't really make games anymore. They fund the studios who make games.

4
kautaureply
lemmy.world

This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

47
lemmy.world

IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they've done this, and a very reasonably priced 4K remaster of TD and RA1.

25
kautaureply
lemmy.world

Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

12

At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

6
DarthKarenreply
lemmy.world

IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There's also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

5

Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

7

Ah well I'm glad to see the devs sticking to their passions. I'm sure they're proud of this move.

With that said, I'm still surprised EA didn't try to capitalize on it somehow.

4
lemmy.ml

This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

Wait... this is EA... are they okay? This is very unlike them

75
lemmy.world

I think the old Westwood dev they put in charge of the franchise just doesn't have any oversight.

21
lemm.ee

That would be a completely legendary move if the dev hired by EA just said "fuck it, I'm open-sourcing this shit!"

20
lemmy.dbzer0.com

It sounds like that's what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

I'd imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

20

That's actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.

3
lemmy.yachts

To use the compiled binaries, you must own the game

Was expecting a catch. Still good for modding I guess

Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

48
lemmy.world

Open source does not mean that the intellectual property is free. There's a lot of good that comes from this, and it's not like those games are expensive.

37
lemmy.yachts

I realize. Intellectual property is an icky concept IMO but I know not everyone agrees

2
catloafreply
lemm.ee

Intellectual property is what allows them to make these games GPL.

15

The GPL is a way to make intellectual property work the way it should by default.

1
Ninmireply
sopuli.xyz

I'm assuming this is more about art assets. Art is not code and you shouldn't expect them for free. It's not a catch.

29

Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.

2

Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.

2
Ilgazreply
lemm.ee

If you dig some experienced players comments who bought the "remastered" stuff, they are complaining that they "re-mastered" the exact same bugs that seriously annoyed the players too. They didn't fix the bugs. With the power of OSS, every bug can be fixed.

2

This is a pretty standard affair for open sourced games.

4

Holy shit, EA did something.... Good? I did not have that on my 2025 bingo card. So, what's the catch? There has to be a catch, right?

43
fedia.io

This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.

31
zzxreply
lemmy.world

That's still pretty cool though right?

18

I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

7

Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

7
lemmy.world

Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

4

You can make complete conversions with your own assets. That's basically how old id engines work.

7

Im now just happy that it’s far more likely for a clean 60fps mod that’s not locked behind someone’s patreon

9

SPGHGHAAIGHGHSSSE!!!! is literally the only thing I know about Command & Conquer.

3

When I first played Red Alert, it was on a computer with a 6.4GB hard drive, and I had no idea how to fill up that much space at the time. I think we'll be fine.

2
lemmy.world

This is a momentous event. I only wish it had Red Alert 2 in it.

20

That game seemed so underappreciated. I would be thrilled if I could have another LAN party with it.

4

Well I'm very excited to see the injection of life this hopefully gives c&c modding

I wonder how many of the old guard are still around, I'm glad the cncnet project is still going strong

18
lemmy.world

No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.

8

From what I've read/know, the source for Tiberian Sun and Red Alert 2 were lost a while ago. Doesn't mean it can't be reverse engineered at some point, but it's challenging. I'd LOVE for those to be next though!

5

Yes, if you click the link, it takes you to the EA github amd you can see folders for all included games

3

Fuck EA but cool move - if they keep being not shit for long enough I might consider their products again.

Doubt they can keep it up.

16

Now if only they open-sourced the SAGE engine, then we'd be all happy

The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE

11

dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

10
feddit.org

If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

9

Epic released those to add value to their engine not as a write off

EA released this to boost Steam Workshop content - which would boost sales - not as a write off

15

As I understand accounting, you really don't need to do stuff like this to write off your assets.

I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.

9
lemmy.world

its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.

CNC3 was my favorite, and I'll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere

8
sopuli.xyz

Sometimes licenses get in the way, it's possible they bought an engine or tech from a 3rd party and don't have the legal standing (or don't know if they do or not) to release the source.

5
DicJacobusreply
lemmy.world

someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.

These are games that were made when and before the Zoomers were being born. they are ancient by most people's standards.

4
sopuli.xyz

Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.

If it's new enough, maybe a burnt CD.

2

Yeah, I used to steal the physical CDs from Kmart back in the day. They're old as hell.

1
lemmy.world

Holy shit.

I hope they opensource Dungeon Keeper.

8
pollereply
feddit.org

Can you say why? The opensource project is already insanely good.

2
lemm.ee

They're still requiring EA Play or $6 for the bundle on steam.

2

EA sucks balls, but this is one objectively good move from them. It's worth noting, especially from a games preservation perspective.

34

This is an opportunity where if you'd used your brain you'd have come to a different conclusion.

20
frezikreply
midwest.social

You can hate the company while accepting this. EA doesn't have exclusive control over that game anymore.

1

I will never have anything good to say about EA

1
lemmy.zip

Abusers will often buy gifts to placate the victim. It's a cheap and empty move that changes nothing in the end. Do not be fooled.

-54
lemmy.world

Are you okay? They open sourced some classic video games. They didn't roofie your drink.

64
Montaggereply
lemmy.zip

Go ahead and fall for their PR campaign. You wouldn't be the first and you won't be the last.

-34
lemmy.world

Fall for what? They did one of the most pro-consumer moves they possibly could. It's legally solid and irrevocable. It doesn't mean I have to give a shit about their next live service game or be happy that they monetize soccer video games with gambling for children.

52
Montaggereply
lemmy.zip

Putting in an awful lot of effort defending EA already for someone that doesn't give a shit

-39
lemmy.world

I don't have to give a shit "about their next live service game"

I care quite a lot about game preservation. This isn't defending EA; it's praising this particular action. Again, this can't be taken away from us, so it doesn't matter what their next shitty behavior is. It doesn't take away from this being good news.

27

Exactly, I really don't get the all or nothing thinking where you can't even acknowledge something unambiguously positive because of who is doing it.

8

They never said they don't give a shit, they're clearly happy that the broken clock was right this time of day. Nobody is praising EA as a company, but this one particular action they have taken is pretty based

20
sopuli.xyz

EA doesn’t open source old games: EA are scum and anti-consumer.

EA open sources old games: EA are scum and anti-consumer.

If it’s good it must be bad, right?

13
Owlreply
mander.xyz

I am under the impression that lemmy is more negative than reddit

9

People are people; I feel we've generally got quite a good vibe going on so don't let the grumps bring you down!

3