I have kinda been doing that as well. If there is anything that is going to kill my laptop it's bots, me thinks. I have just hit 10k bots and send them out to do mass paving jobs every once in a while. (no reason, it's just cool to watch.)
Well, mega as a scientific notation is 1,000,000 so that is your starting point.
All pre 2.0 Megabase should be renamed to kilo base as the are between 1 thousand and one million.
But who so big before going to another planet? The big mining drills will reduce your ore consumption by half and furnaces have a built in productivity of 50% saving even more ore.
As I learn more, I'll stick around a bit to re-org my base or something. The more I learn, the more resources I need, so it forces me to expand by moving my walls and pushing the biter nests further out.
My train network is way to small, I have found. I'll 10x the scale of it next time. Sigh.
With biter management. I don't defend my base, I defend my pollution cloud. If the biters aren't absorbing pollution, they won't attack you. Then you only have to worry about expansion parties.
Also
::: spoiler Tap for spoiler
You will need some biters for future science so don't puth them too far back.
:::
My walls are biter-proof unless they are supposed to evolve any more and could probably create an attacks per minute metric. The double-cross pattern that I am almost finished implementing for the outer wall seems to break their logic enough to minimize damage and gives the flame throwers more time to work.
Honestly, I just ignore pollution and all of the attacks. I just assumed I was eventually supposed to be fully enclosed by biter nests.
I just checked and behemoths can't reach it to make significant damage. It seems like overkill, but I have repeating blocks of three guns, four laser turrets and 4 flame throwers. Each set of guns is fed with a requestor chest for ammo and each subsection is in range of my bots for repair. Just the wall itself is 6 tiles deep, 2 tiles deep for a plain wall and 4 for "standoffs". It's been impenetrable so far.
I keep learning new aspects to the game. For example, I am learning circuits now to manage nuclear processing. The Kovarex process is neat, but I want to keep a few centrifuges running while pulling out the extra uranium.
For the most part, I have been tackling all the basics of Nauvis before I go to other planets. I have been learning trains, train signals, building and managing busses, etc. etc.
I have been to other planets, but there is just more I want to master on Nauvis first. (I have two space platforms and three rocket solos already, but there are just more aspects to this game then I ever thought possible.)
Are you talking about my experimentation with trains and signals? I did a deep dive into trains and signals today and wanted to play with a "complex" roundabout.
Pre 2.0 the general consensus for what counts as a mega base was at least 1000 spm (science per minute), I think.
From what I gathered it's usually setting up a base that makes your computer work hard and get down from 60 ups.
Not always but honestly that's how I personally see it. When it's so massive your computer is having trouble running it. Of course that's immo
I have kinda been doing that as well. If there is anything that is going to kill my laptop it's bots, me thinks. I have just hit 10k bots and send them out to do mass paving jobs every once in a while. (no reason, it's just cool to watch.)
Well, mega as a scientific notation is 1,000,000 so that is your starting point.
All pre 2.0 Megabase should be renamed to kilo base as the are between 1 thousand and one million.
But who so big before going to another planet? The big mining drills will reduce your ore consumption by half and furnaces have a built in productivity of 50% saving even more ore.
As I learn more, I'll stick around a bit to re-org my base or something. The more I learn, the more resources I need, so it forces me to expand by moving my walls and pushing the biter nests further out.
My train network is way to small, I have found. I'll 10x the scale of it next time. Sigh.
With biter management. I don't defend my base, I defend my pollution cloud. If the biters aren't absorbing pollution, they won't attack you. Then you only have to worry about expansion parties.
Also
::: spoiler Tap for spoiler You will need some biters for future science so don't puth them too far back. :::
My walls are biter-proof unless they are supposed to evolve any more and could probably create an attacks per minute metric. The double-cross pattern that I am almost finished implementing for the outer wall seems to break their logic enough to minimize damage and gives the flame throwers more time to work.
Honestly, I just ignore pollution and all of the attacks. I just assumed I was eventually supposed to be fully enclosed by biter nests.
Depending on what you are using for your wall defence a large or behemoth spitter might out range it
I just checked and behemoths can't reach it to make significant damage. It seems like overkill, but I have repeating blocks of three guns, four laser turrets and 4 flame throwers. Each set of guns is fed with a requestor chest for ammo and each subsection is in range of my bots for repair. Just the wall itself is 6 tiles deep, 2 tiles deep for a plain wall and 4 for "standoffs". It's been impenetrable so far.
That does seem like a solid defense.
You don't accidentally create a mega base
But do go to other planets asap!
I keep learning new aspects to the game. For example, I am learning circuits now to manage nuclear processing. The Kovarex process is neat, but I want to keep a few centrifuges running while pulling out the extra uranium.
For the most part, I have been tackling all the basics of Nauvis before I go to other planets. I have been learning trains, train signals, building and managing busses, etc. etc.
I have been to other planets, but there is just more I want to master on Nauvis first. (I have two space platforms and three rocket solos already, but there are just more aspects to this game then I ever thought possible.)
Yeah but a lot of what you learn and construct at this point will be made irrelevant by technologies unlocked on there be planets:)
But for sure, there's no rush
THE FACTORY MUST GROW!!!
What's in the box??
Are you talking about my experimentation with trains and signals? I did a deep dive into trains and signals today and wanted to play with a "complex" roundabout.
The auto-names for train stations are awesome.
When your ups dips below 60... You have a mega base
I feel like the optimal way to achieve a megabase is just to dig out your old laptop and play on that
Exactly, because now you unlock the real hardcore mode of Factorio. Engine optimizations!