Spyke
factorio·Factoriobyadamwarp

Looking for testers for our game server host

Hey guys, we're trying to build the next-gen gaming server host, where people would pay by-the-hour, instead of monthly, to save on costs.

We're in public beta, and we'd happily host your Factorio games, if you'd like to play with your friends, family and team, in exchange for feedback on reliability and service as a whole.

The website is https://warp.cool/

My Discord @adamwarp

Just let me know if you're interested, and I'll assign you your credits.

Your feedback would be invaluable to us!

(Minecraft players welcome as well)

View original on lemmy.world
0
factorio·Factoriobyidunnololz

Finished my first Space Age run

Finished my first Space Age run. I capped it off by designing a "mega ship" (pictured). I'm pretty happy to end the game off here at least for the foreseeable future.

Some interesting things about my run:

  • 206h.
  • 0 trains built. I determined from my base game run a while back that I did not like the trains in the game so I decided to go against the grain and play completely train free. It wasn't that bad actually.
  • Was able to get legendary everything basically.
  • Able to maintain 40k spm. (Tested over 1 hour)
  • Decided to embrace the spaghetti. I tried to jump into my builds with as little planning as possible. No city blocks. No concrete paths. No trains. Only spaghetti.
View original on lemmy.world
56
factorio·Factoriobyneidu3

Given as few intermediary as possible, which item takes the longest to handcraft in vanilla factorio?

Just asking, because I'm sitting here with modded factorio, and I'm waiting for some handcrafting to finish.

Sure, some of the intermediaries cannot be handcrafted, such as plastic and blue chips, so we'll say those are allowed.

Power armor mk2, probably? Anyone tried it to see how much time it takes?

Also, does the equation change if you have to handcraft any ingredients that go into an assembler to make the non-handcraftable ones?

View original on sh.itjust.works
25

Now Presenting: The Prickler! For all your local transportation needs!

From the engineers who brought you The Deliverator, the geniuses behind the Chesterizer, Omni-Tech is back again with a fantastic new product! Do you ever look at your spaceship and think "My goodness lookit the girth of that thing it's horrible"? Did you buy one of our fantastic Deliverators but used it wrong and it blew up mid transit? Do you look at the stars and wonder maybe, just maybe, there's a faster way to get from one place to the next? Well wonder no more because The Prickler is here!

  • Does it got length? Yes in spades!
  • What about speed? A problematic amount!
  • Blinky Lights? Who the fuck do you think we are of course it's got Blinky Lights!

But wait! You ask, This thing weighs like twice as much as The Deliverator Slim, how ever will I maneuver it well?? Well have I got news for you: Twice the weight but up to TEN times the thrust! Not to mention the newly designed ammotorium so you never need to take a break again!

Blueprint

View original on lemmy.zip
68
factorio·FactoriobyArtisian

Sushi-loving pacifist Galaxy Of Fame!

I beat space age for the first time! And I think I did it in a weird way. my star!

  1. Every planet, (substantial) platform, and little side project has a sushi belt. Most things happen on said belt. In only a few places do I just throw items away; most everything that goes into the sushi belt stays there/gets used.
  2. I killed 0 biter bases, and <10 pentapod rafts (I would have done 0 had I realized stompers dropped the eggs. Forever shame).
  3. Only a few hundred big biters killed. I'm not aware of triggering any attacks from any of the enemy types.
  4. No Nuclear! I built only enough uranium for a personal reactor. Space was almost entirely done with solar power. I also used very little coal power, and swapped it out asap.
  5. As a consequence: very few polluted trees. pollution cloud was kept small.
  6. Planet order: fulgora -> gleba -> vulcanis.

~800 hours. I was not efficient, and learning a ton (and sushi... it may not be for speedrunning). I have not watched any factorio content, but I'm told Doshington(sp?) has a base-game playthrough with sushi belts, and that our circuitry solutions are nothing alike. I use local 'read all on belt' strips to manage ratios, and don't track the total amount on any belts.

Sad that this sort of run is getting patched out (biter spawning wont be blockable after next major patch). See here for how that worked.

View original on lemmy.world
34

Mod idea: lights are required for assemblers to run at night-time.

Let's face it: lights are a minor annoyance that are juuuust inconvenient enough that we want lights, but not inconvenient enough that we actually bother placing them.

So, now lack of lights reduce total average production by ~40% (or however long night is).

As a bonus, it now makes it far easier to selectively ease off on battery/coal plants - if you want to run daytime-only assemblers and just buffer the output for night-time, you don't have to run an entirely separate grid or futz around with circuits, you just neglect to place the light on that assembly line!

And before you research optics, you can only operate your assemblers during the day! Better hurry!

View original on sh.itjust.works
10
factorio | Spyke