Spyke

16 replies

It seems particularly bad in video games from my admittedly narrow perspective. Declining standards of many mainstream gamers for new releases doesn't help.

3

I'ma go on a limb and speculate: entire damn programming industry has decided that, rather than listen to their customers and sell complete products, they would rather provide inferior Shit as a Service because it brings in more revenues.

20
crawanconreply
lemm.ee

that's easy to say, but it's not programmers; it's the board of directors, executives, etc who put profit over all.

52

I dont think that follows, people can have different needs for different products even if they think in the same way (but i agree with your overall point)

9

Programmers don't agree on distros, therefore they are the ones making the business decisions? I don't follow

1

You are projecting the loud Internet bitching.

There are more fantastic games made every year than ever before. By a long shot. But there are some shitty titles that get attention and gamers latch on to them like it's the end of the world and start bitching about the death of gaming. And none of you remember the past where you might get 3-4 good games a year.

Most gamers don't have enough time to play through every 2023 hit much less the last 5 years.

-1
lemmings.world

This is the best summary I could come up with:


Today, we’re talking about the state of the video game industry, which is honestly kind of all over the place.

Here in the US, according to the Entertainment Software Association (ESA) — the big industry trade group — more than 212 million people played games last year, and they spent more than $47 billion on the games and the content inside of them.

After the next few days, almost every major game maker will have announced what’s on their slate for this year and beyond.

But behind the flashy trailers and release dates, there’s something of a crisis: tens of thousands of workers in every part of the video game industry have been laid off since 2022.

Huge global publishers and tiny indie studios alike are facing these financial pressures, and it doesn’t seem to be letting up anytime soon.

I invited Verge video game reporter Ash Parrish on the show to break this down and explain what’s happening in gaming and what these shifts — from a business, culture, and labor perspective — can tell us about what might happen next.


The original article contains 344 words, the summary contains 182 words. Saved 47%. I'm a bot and I'm open source!

-1
cornsharkreply
lemmy.world

This is just the intro -- where's the mentioned discussion?

1
Jake Farmreply
sopuli.xyz

This isnt a summary at all. It is word for word the whole article.

0

It's not? The second sentence in the article is missing, for example, but various more, too. This isn't an LLM-based summary, which rewrites the sentences, if that's what you're expecting...

10

You reached the end