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What's the best way to calculate milliseconds elapsed between frames?
Delta is the number of seconds since the last frame. So to get the number of milliseconds, you can just do delta*1000
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What's the best way to calculate milliseconds elapsed between frames?
Delta is the number of seconds since the last frame. So to get the number of milliseconds, you can just do delta*1000
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Google ignores robots.txt so that won't do much I'm afraid. You need to add special tags in the header of every page to block Google from indexing that page: source
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Need help to crop border from a bunch of GIFs
Check out Xnconvert, it’s completely free and was made for things like this. You can do a bunch of different actions on a set of images and specify where and how to save the output files.
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(noob question) Is it possible to make a Windows game that works across all versions of Windows between Windows 95, all the way to Windows 11?
It’s definitely possible if you’re going back to Windows 2000, but I don’t think commercial engines are going to get you there, you’d probably have to use the Win32 api directly (or something like SDL) with a software renderer or a very old version of DirectX. I’m not sure about Windows 95 and 98, it might be possible but I don’t have experience going that far back. I’m pretty sure it’s not going to be possible with Godot 3 or 4, maybe with Godot 2 or older versions if you can still find those online
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Do y'all use eSim or Physical Sim for your phone?
I use both a physical sim (personal) and eSim (work) with a second eSim that I can enable and recharge when going outside of the EU so I don’t get huge roaming charges. When I’m at home it’s disabled so I only have the other two active