Spyke

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Who is doing the most good in the world, and how?

Yao Ming (an NBA basketball player) has, nearly single-handedly, saved the lives of tens of millions of sharks by simply asking citizens of China to stop eating shark fin soup. Since he started doing this, the price of shark fins has tanked, and 90+ percent of people surveyed in China support a ban on selling shark fins.

rpg

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Cultural differences in fantasy races instead of the plain "good vs. evil"

Something that crocodiles do has made them one of the longest lasting species on Earth, specifically by allowing populations to explode after massive disasters.

The way it works is: about 90% of baby crocodiles are eaten by… adult crocodiles. So, when a natural disaster (say) wipes out huge quantities of adults at once, baby crocks find themselves in world mostly without predators that eat them, this living long enough to become adults. These adults go back to eating new babies, preventing the population from running amok.

If you imagine the “evil humanoid species™”—kobolds or whatever—does this, you can imagine why the “good guys” are always surprised at how the “hordes” replenish so quickly after being “culled”. You can also imagine the “culling” of adults erodes and annihilates any culture that might have existed in an endless downward spiral.

But, oh, “that’s OK because they’re cannibals”.

rpg

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Novice researching RPG rulesets

You might actually want to look for RPG systems that are a particular kind of bad.

Some systems with decent math behind them fail because they are too fiddly. They might have tons of modifiers to track, cumbersome rolling, lots of traits based on averages of other traits, and so on. Those types of systems can often be great for things like MUDs, because the computer can hide most of it from the player. And, maybe a roll takes 10 times as long, but that just means the software can do it in 10ms instead of 1ms, so who will care?

If Earthdawn was open licensed, I’d suggest it as being “the right kind of bad”. It’s weird exploding pool step system is interesting because the dice for each step are set up such that the average roll of the pool is approximately the step number.

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The antitrust case against Apple

All of that may be true, but it bears little resemblance to the case the US actually filed against Apple. If you haven’t read the charges, you really should. They are filled with reaches that have long been rejected in similar cases, and a desire for government to broadly micromanage. One type of charge, for example, could easily be brought against any company that makes a videogame for just a single platform.

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Recently started playing VI, have a few questions

Started playing recently myself. At the start, recommendations have no idea what victory strategy you are pursing, and don’t get that much better at it. They do seem somewhat OK at recommending things that will solve particular problems that city has (slow growth, lack of amenities, etc), though maybe there are better ways available to you. Or, sometimes they notice that your city geography would support a particular wonder or give bonuses to a particular zone. So, if they recommend something that seems weird, maybe check to see if you are missing some mechanical concept. (VI has a lot of obscure interlocking mechanics that can be hard to see, particularly at first.)