Spyke

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What are your favorite games from a worldbuilding standpoint?

Suzerain.

I mean, its kind of a given since the game is effectively a politics simulator choose your own adventure romp. But seriously, I don't think I've seen many other games be this detailed. There's wikipedia page level text for countries, individuals in your and other governments, cities, factions, and others that, while overwhelming, also shows just how many factors and information you have to understand as a president of a nation — it adds to the pressure and sense of responsibility that you have to make heads or tails on all of this.

No matter how good intentioned you are as a president, you're still just a person. You're bound to not know everything. You're bound to be overwhelmed. And your lack of knowledge, intentional or not, leads to bad stuff... Recession, losing your popularity, waning influence in your party, broken family life, assassination, all out war with a neighboring country... Worst of all, you are to blame since they're all consequences of your actions.

Better get to reading those entries.

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*Permanently Deleted*

This is specifically for rhythm games, but I hate it when they don't give you a judgement error during the play (early/late indicators) or a total of early/late hits in the results screen.

Even when they do show that information, sometimes they don't even tell you by how much on average in ms, only the amount of hits that are early and late. You could be consistently late by as small as 5ms, or something stupid like 50ms but you wouldn't know. And now you just have to eyeball the offset adjustment, going back and forth, in and out between the settings menu and a song to check if you did it right.

Oh, and I hope the game uses millisecond offset instead of some esoteric arbitrary scale with no label — bonus points if it's not granular enough to set right so you end up with an offset that is either uncomfortably early or uncomfortably late no matter what you do.

And also, the offset calibration tool is useless in every rhythm game. It does not help whatsoever, and if anything it makes it more confusing to set things up :)

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Rule

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Ah yes, here comes exposition dump on how derivative rpg magic system no. 2479223472 works. Wow, I did not know fire was weak to water. Oh wait, here comes the explanation for how rpg guild ranks work for the 99999999th time, great.

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Eternal punishment

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and its not the fancy bluetooth one on new TVs where you can point it anywhere, but good old infrared, aiming and all. All the while the batteries are half dead/not slotted correctly so you have to open it up and roll it around a bit to hit the g-spot so it works.

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pet rule

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Pretty sure i remember Harari mentioning his country Israel "not getting the memo" or something to that effect with the war thing. Double checked the book real quick and he does mention that conflict could arise in some of these countries despite us breaking the law of the jungle (conflict being natural and inevitable).

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Recommendation engine: Downvote any game you've heard of before

Magium

Not a pc game but rather on mobile. It's a really solid fantasy CYOA game and (if you wanted to) play through the next set of story chapters completely for free as long as you meet the achievement requirements. Barring that, buying books (as the game calls it) has a rather fair price. Unfortunately the game is incomplete as the solo developer has sadly passed away, but what is here is great with a decent length since there's been years of book chapters. Genuinely a hidden gem that I discovered on a whim back early in highschool, and it's sad that I won't be able to see the end they envisioned, so with that in mind I'll be replaying this game again in the near future.

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Hey, cool giveaway! Unfortunately I can't run any of these games yet, stuck with a potato laptop, but I'll enter for Tales of Arise just so I can finally know what that series is about. Some discord peeps I know love them so yeah. Here's to me getting a pc that can run these games in a few years.

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May 13, 1985

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ehhhh, I assume the guy meant an anti-material rifle? or some sort of autocannon if it actually is like a machinegun because anti-tank rifles are very antiquated and not a thing anymore, at least as a modern term for these weapons. That kind of thing got phased out since world war 2.

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$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

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Oh my mistake, when I read it I thought it was "of course you buy DLC on Steam, where else would you get it" rather than interpreting it as a hard rule they have. Oops.

Still I think my point still stands in terms of tying existing in a more substantial way. I'm not against tying because that's a good practice. I got burned by Muse Dash not syncing DLC between Steam and other platforms.

Also some quick thoughts, but I assume this tying rule is to prevent DLC duplication? Like, you get a DLC from some place and get the same one on Steam. And to my knowledge, War Thunder skirts around the issue of DLC tying by having a webstore and that's a pretty big game, though I'm not sure they necessarily count as DLC...

I wrote this at 5 am, so sorry if I don't manage to bring my point across properly.

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Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

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In my experience, while osu is a good warm up it's not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn't transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn't the same as 3d since you can't even map the sens to be the same, its kind of impossible actually.