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Of course the piranha is blasted into the tiny puddle
Did you ever try using aqua brew to blast piranhas out of their pools? Always a fun gamble
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Of course the piranha is blasted into the tiny puddle
Did you ever try using aqua brew to blast piranhas out of their pools? Always a fun gamble
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non tweaked scroll design are just beter
Elaborate.
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Help with a Duelist run
As soon as you reach 13 strength, try on that Mail Armor. If it's not upgraded, it's worth using a scroll on. I don't know how Ring of Force and Duelist interact, but I do know that Rapier damage is not enough for the Prison. Unequip the Rapier if you need to.
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Hexagonal PD early gameplay footage
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I fell in love with HyperRogue just a few weeks ago! Sometimes I dream of porting PD mechanics/content to RogueViz
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Accepting seed requests for ShPD v3.3
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cheers mate :)
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[DEV] Shattered Pixel Dungeon v3.2.4!
Fullscreen is nice, and the new title screen is awesome, good work!
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[DEV] The Weakest Vault Enemy
Nice to see the bearded skeleton sprite return :)
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On the subject of Cursors
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ShPD's cursor at its current resolution feels like a chunky blob; its outline appears inconsistently thick and rounds out its shape even more, and the highlight between the light and dark sides is not well-defined. In a word: it lacks the sharpness of vanilla's cursor. All of this is not to say that you did a bad job; I'm a bit of a cursor nerd and I believe that these issues are inevitable for a cursor so small.
The best dynamic cursor system I have imagined is one that transforms the cursor to precisely convey the consequences of a left-click. Transformation could involve any combination of: swapping the pointer with something else e.g. sword, attaching an icon a la vanilla, other modifications such as colors and FX (animations are fun!).
Also, The existing pixel size inconsistencies within and between elements of ShPD (font, UI, game, FX, splashes, menu BG...) make pixel consistency seem like an afterthought, and so the cursor's pixel size feels like a non-issue to me. I almost always prefer a native-resolution cursor, but I can imagine some well-stylized cases where something else would be great.
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[DEV] Danger Indicator QoL
I'm glad to see this much needed change, and I'm looking forward to "more purposeful visuals for each hazard/attack"! I've also been thinking about effects which cause the player to pass many turns at once, such as paralysis, meditation, cursed hourglass... These cause another real-time phenomenon which may rob the unsuspecting player of vital information. My suggestion for this issue is to highlight the clock button and allow the player to skip the turns individually, or 'sleep' to skip them all at once. What do you all think about this?
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[DEV] Danger Indicator QoL
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My gripe with paralysis and similar turn-skipping effects is only related to danger indicators as they existed before this patch, both being frustrating real-time events in a turn-based game. My suggestion is not to force the player to skip each turn individually, but to give the player the choice to opt in if the situation calls for it i.e. involves something unpredictable like enemy AI.
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[BETA] New runestone sprites
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Most items have the same style of border. It's black at 40% opacity
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[BETA] New runestone sprites
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recall inscription is a fine name, why you being weird bro?
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[BETA] New runestone sprites
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[DEV] Shattered Pixel Dungeon v3.2.0!
aight bet
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alchemy bug (last beta version, just before the beta became "core version")
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https://github.com/00-Evan/shattered-pixel-dungeon/blob/2bb34a4e91d29c8785a9363cad6ddfe5122b1d4f/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java#L515 With 3 different seeds, there is a 50% chance of a fully random potion. With 2 different seeds, there is a 25% chance of a fully random potion.
https://github.com/00-Evan/shattered-pixel-dungeon/blob/2bb34a4e91d29c8785a9363cad6ddfe5122b1d4f/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java#L538 The 1st healing potion is garunteed and the limit is 9, every brew decreasing the chance.
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[DEV] Upcoming Artifact: Skeleton Key!
this thread is too critical bruh, where the hype train @? 🚬🚂
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[DEV] Upcoming Trinket: Cracked Spyglass!
No downside? I think it could be fun to also hide an existing heap (avoiding progression/special items)
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Accepting seed requests for ShPD v3.3
new stuff
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[DEV] Shattered Pixel Dungeon in 2026
excited to see new art in game yippee!
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Feedback: 2026 Endless Mode
Enabling challenges mid-game would be cool, sometimes i start a 0chal run and get really good luck, and then go DAMN!!!! DAAAAMN!!! IS HOULD HAVE BEEN PLAYING CHALS DAMN!!!!!