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Of course the piranha is blasted into the tiny puddle
Did you ever try using aqua brew to blast piranhas out of their pools? Always a fun gamble
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Of course the piranha is blasted into the tiny puddle
Did you ever try using aqua brew to blast piranhas out of their pools? Always a fun gamble
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non tweaked scroll design are just beter
Elaborate.
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Help with a Duelist run
As soon as you reach 13 strength, try on that Mail Armor. If it's not upgraded, it's worth using a scroll on. I don't know how Ring of Force and Duelist interact, but I do know that Rapier damage is not enough for the Prison. Unequip the Rapier if you need to.
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[DEV] Shattered Pixel Dungeon v3.2.4!
Fullscreen is nice, and the new title screen is awesome, good work!
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[DEV] The Weakest Vault Enemy
Nice to see the bearded skeleton sprite return :)
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Hexagonal PD early gameplay footage
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I fell in love with HyperRogue just a few weeks ago! Sometimes I dream of porting PD mechanics/content to RogueViz
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Accepting seed requests for ShPD v3.3
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cheers mate :)
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On the subject of Cursors
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ShPD's cursor at its current resolution feels like a chunky blob; its outline appears inconsistently thick and rounds out its shape even more, and the highlight between the light and dark sides is not well-defined. In a word: it lacks the sharpness of vanilla's cursor. All of this is not to say that you did a bad job; I'm a bit of a cursor nerd and I believe that these issues are inevitable for a cursor so small.
The best dynamic cursor system I have imagined is one that transforms the cursor to precisely convey the consequences of a left-click. Transformation could involve any combination of: swapping the pointer with something else e.g. sword, attaching an icon a la vanilla, other modifications such as colors and FX (animations are fun!).
Also, The existing pixel size inconsistencies within and between elements of ShPD (font, UI, game, FX, splashes, menu BG...) make pixel consistency seem like an afterthought, and so the cursor's pixel size feels like a non-issue to me. I almost always prefer a native-resolution cursor, but I can imagine some well-stylized cases where something else would be great.
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[DEV] Shattered Pixel Dungeon in 2026
excited to see new art in game yippee!
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[DEV] Upcoming Artifact: Skeleton Key!
this thread is too critical bruh, where the hype train @? 🚬🚂
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[DEV] Upcoming Trinket: Cracked Spyglass!
No downside? I think it could be fun to also hide an existing heap (avoiding progression/special items)
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Accepting seed requests for ShPD v3.3
new stuff
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[DEV] Shattered Pixel Dungeon v3.2.0!
aight bet
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Feedback: 2026 Endless Mode
Enabling challenges mid-game would be cool, sometimes i start a 0chal run and get really good luck, and then go DAMN!!!! DAAAAMN!!! IS HOULD HAVE BEEN PLAYING CHALS DAMN!!!!!
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[DEV] Shattered Pixel Dungeon v3.3.5
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I haven't played since the patch, but my guess is that buttons only blink after the first talent has been randomized.