Spyke

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Cyberpunk 2077 Update 2.1 Announced for Next Week

I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.

I kinda wish they had just RGGed it and put everything in like a five block radius. I'm extremely early, but the city and environment just feel bad.

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'Gut punch': Steelworkers union stunned after Trump vows to scuttle international deal

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U.S. Steel has brand new currently non union facilities in Arkansas. For sure anyone buying the company definitely wants these.

Nippon Steel says they would keep older (unionized) facilities in Pennsylvania open. Union leadership has said that they don't believe them.

U.S. Steel has said that they might close older facilities if the sale doesn't go through. Union members who work at the plants say that they believe Nippon Steel will protect their jobs and disagree with leadership.

IMO this is defyingly more of a "that's capitalism baybee!" than anything else.

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Android app that hides thumbnails?

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Overall, liftoff has a pretty decent amount of customization. Posts can be full cards, compact, or compact without thumbnails. A full width image is shown if the post is expanded.

Font size for the header, title, and body are separately adjustable. The 'action bar' (share, reply, vote, etc) does not appear to be resizable.

I was unable to find a way to browse a list of subscribed communities, which I generally find useful.

This definitely seems like a good start, I'll definitely be following development.

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Feargus Urquhart on The Outer Worlds II: "Development is going really well; I'm really impressed with the team. We have people on this project that just get it and worked on the first game. [...]

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I quit playing partway in.

Imo writing was a major weakness. They were going for the sardonic Fallout-y tone, but didn't get there. The humor wasn't funny, and the writers didn't appear to really have anything to say about humanity or capitalism - the themes the story was supposedly about.

This was definitely not helped by having every conversation be an extreme super close up with the npcs starting deadeyed straight in to the camera.

Combat was pretty meh. It has the worst weapon upgrade system I have ever seen. The player just pays money to make the number go up. Then in the next planet over, everyone has "pistol II" or "rifle II" which does way more damage anyway. I guess if one was being extremely generous, this could be interpreted as a gaming meta commentary but the game doesn't earn this.

Overall, it just kinda felt like they were operating off of a "fallout in space" checklist, which made everything feel generic and boring.