Spyke

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games

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Why Games Now Take 6+ Years To Make

I don't think graphics are the issue on their own. The problem starts when better graphics become the priority instead of making a better game. Some of the games I remember most weren't technically impressive, but they had great gameplay, a unique style, and felt like they were made with a clear purpose.

A lot of AAA games seem to keep getting bigger, yet not necessarily more enjoyable. Huge maps, endless side activities, and dozens of hours of content don't add much if the core experience feels repetitive. I'd happily take a well-crafted 20-hour game over a bloated 100-hour one any day.

games

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Warhorse says that the new Middle-earth RPG 'will be a living world' with a 'strong narrative focus' and says new Kingdom Come game could arrive 'next fiscal year'

Warhorse buying and restoring the actual castle from KCD is the most on-brand thing a studio has ever done. That's a team that genuinely gives a shit about what they're making. The Middle-earth RPG being described as a "living world" is doing a lot of heavy lifting though ... every studio says that. But if anyone can actually deliver it after KCD2, it's probably them. And yeah, Bethesda announcing Skyrim again in 3, 2, 1...

reddit

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It's been around a year since a lot of us quit Reddit, myself included. I'm happy with Lemmy, but I still feel a bit lost online since leaving the old site. Discussion?

I think the biggest thing Reddit had was critical mass. Even if you hated the platform, there was always a community for whatever niche interest you had. Lemmy feels healthier in some ways, but it's still missing that depth. The upside is I spend less time doom-scrolling now, which is probably a net positive.

games

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Why Games Now Take 6+ Years To Make

It feels like expectations keep stacking up. Every new release is expected to be bigger, longer, and packed with more features than the last, which probably makes it harder for teams to stay focused on what made the original idea interesting in the first place.

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