Spyke

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complexity·Complexity and systems thinkingbynaught101

Red Queen hypothesis - Wikipedia

The Red Queen hypothesis is a hypothesis in evolutionary biology proposed in 1973, that species must constantly adapt, evolve, and proliferate in order to survive while pitted against ever-evolving opposing species

Basically saying that every species is constantly evolving towards a local optimum (it's niche), but that since that niche is made up of other species who are also evolving, the local optimum is always moving, so it becomes kind of like the three-body problem.

https://en.wikipedia.org/wiki/Red_Queen_hypothesisOpen linkView original on lemmy.world

IT COMES - a one-word horror roleplaying game

I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

IT COMES - a one-word horror roleplaying gamehttps://naught101.itch.io/it-comesOpen linkView original on lemmy.world
economics·Economicsbynaught101

McKinsey: Global economic profit bounces back to an all-time high

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

https://www.mckinsey.com/capabilities/strategy-and-corporate-finance/our-insights/global-economic-profit-bounces-back-to-an-all-time-highOpen linkView original on lemmy.world

Unusual TTRPG mechanics?

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

View original on lemmy.world

TTRPGs that have a "small fish in a big pond" feel?

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

View original on lemmy.world