Spyke

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Apollo for Reddit is shutting down

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While I'm coping that Christian "ports" Apollo over to work with Lemmy, I love what you guys are doing with Mlem. I'm in the beta via TestFlight and what's there works quite well (even though you can clearly tell it's early days).

I'm very new to iOS development, but if I find the time and motivation I might put in the hours to contribute a feature or two.

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Apple has a Proton-like Game Porting Toolkit for getting Windows games on Mac

Pretty cool if you ask me. Sure, it uses a lot of existing software like WINE, but it seems to be working quite well overall. People have already gotten games like Diablo IV and Cyberpunk to work. Take a look here: https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit.

I'm not gaming on my MacBook anyway (I have a PC as well), but I'll probably try it just to see how well it works on my M1 Max 24-core GPU.

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Multiplayer Co-op games

We had a lot of fun with V Rising. It's a bit like Diablo I'd say, but with base building and crafting and the level is based entirely on gear, so if someone misses a few sessions you can just craft one extra set of the latest armor you unlocked and they are on your level instantly.

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What are peoples thoughts on games requiring always online? How does it affect your enjoyment of those games?

In case of Diablo IV in my opinion Blizzard has a good track record of keeping game servers online for years and years.

That being said, the game does have some weird server hopping mechanic that you can't turn off, meaning it seems to switch servers while you're playing, which isn't always as seamless as you'd hope it would be. Also, at least for me, it sometimes selects servers with >100ms latency, which is quite noticeable of course.

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