Spyke

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Stone of Disarming

Bomb ID was never intended behavior, so the dev removed it. That's all there is to it.

You have so many low cost ways to dodge or disable traps. Levitation, any teleporting item (fadeleaf, blink stone, etc.), aqua blast, trap reclamation, chain. Even blast wave over traps is possible at +1 or above. Losing one way to help identify equipment really isn't a big deal. Stone of Disarming is arguably the least creative and interesting way to play around traps. Also, the main draw of the monster house secret room isn't the meager skeleton drop.

Bombs not working on barricades is a bug, which is fixed in the non-beta 2.5.3 release.

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[DEV] New Adventuring Notes in Shattered

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Oh, I see the vertical separators now. Maybe a 1 or 2 pixel padding would make it easier to see?

I feel like either vertical space or horizontal separators between rows, would better signal that you're supposed to read left-right, then up-down. With the current layout, my eyes are drawn downwards first and see Floors 10 ➡️ 9 ➡️ 8 ➡️ 6. Horizontal separators, for example, would break that flow and tell me to look right and see Floor 7.

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Brawler stance scaling

I think the 5-14 stat is just what the unidentified ring states. I don't know why it's not the same as the identified +0 stats.

ETA: I took a closer look, it seems like the scaling is fractional. At 10 STR, max dmg goes up by 2.5 per upgrade (rounded), then at 11 STR, it 3.5.

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Paladin or Priest?

Definitely depends on what you get. A good weapon with range, speed, or enchantment will give you excellent value out of Holy Weapon and Smite.

But I get it. With Runes on, typically you get best value out of wands and artifacts. I can see why you rate Priest over Pally.

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