Spyke

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Maybe they just don't know any better

So many people let perfect be the enemy of good. Firefox is great. It's the pillar of non-Chromium of browsers. Servo and Ladybird are not there yet and will take many years to surpass Firefox if ever. A Firefox fork has a better shot than those 2

GIMP is great software. Is it just Photoshop and Affinity better than it. Not seeing as much hate on Inkscape when it's just Adobe and Affinity as better.

OpenOffice is outdated but was good for like ~2010

A bunch of y'all would have been ragging on Blender 10 years ago. Ragging on Krita. In 2012 acting like gaming in Linux was doomed. In 2015 acting like Kdenlive would never reduce crashes and improve functionality. Acted like Darktable would never be competitive with Lightroom. Godot would be no good for anything more than 2d sidescrollers and never compete with Unity 5. A bunch of do nothing fence sitters. Firefox and GIMP developers contribute more to the good of humanity than anyone crying about them in this thread

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Valve amended the Steam survey for December 2025 - Linux actually hit another all-time high

Windows won't turn around and go back to a simpler advertisement-free offline account model this decade. Core Windows developers may know that they're making things worse. Leadership won't care as long as they get temporary boosts in numbers for office, copilot, and OneDrive subscriptions

Amazing thing for open platform operating systems when Windows Phone failed (MS managed that like trash. It didn't have a chance)

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Xbox CEO Asha Sharma shares her gamertag — what it reveals

If you're offered the job, take it I guess because no one expects you to succeed. If the internal expectations are to focus on the following: Minecraft, CoD, Diablo, WoW, Overwatch, Candy Crush, then maybe this person will excel in that direction. Also all those being video games that found success before Microsoft

Actually trying to make Xbox a success, it's been nearly 13 years of trying to course correct and probably a good amount north of 100 billion dollars and still no strong consistent lineup of new releases. Fable can knock it out the park but that would just be one single player AAA game hit for Xbox after 13 years. So I imagine her expectations are going to be in managing what's proven profitable and winding down what's been proven to be outside of what they're good at

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GOG is getting acquired by its original co-founder: What it means for you | GOG.COM

After the Witcher 3 successful, felt like GoG became a sideshow for CD Project. This could be really good if this in any way helps them operate without being a part of a game dev first studio. I don't think it'll ever be as popular as Steam for new releases without DRM but it can be way more popular. They need a big picture/gamepad interface and a streamlined Proton-type solution. I think mobile/handhelds are where they can compete well with steam for more buyers

I also remember GoG being a really low profit/barely breaking even store. Not a great situation being a part of a public company

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Epic Games Store keeps growing, but third-party game revenue tells another story

I get a feeling EGS lack of feature development is a Tim thing. Like he decided what the minimum viable product was to beat Valve and there's no way they'd fund copying feature after feature that Steam has. That'd be admitting he was wrong

Also that talk where he was talking about Unreal Engine 6 being way more tied into Fortnite. Like make a game that's standalone or make one that's in Fortnite. Or both. Players in Fortnite can pay for your game. Fortnite metaverse is the primary future of EGS. Not copying Valve. Doing something only Epic can do. Somehow get people who don't like Fortnite to open Fortnite to play games that aren't Fortnite in Fortnite