Spyke

Replies

games

Comment on

Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to"

The crisis system, the era system, and the changing civilizations system all feel especially game-y to me. I get it, Civ is first and foremost a video game. Still, the idea that there are pre-defined eras, and that you have to hit a crisis at the end of each pre-defined era, feels artificial and unnatural. Why can't I lead my civilization through into a new era unscathed? Why is that disallowed?

Don't get me wrong: I like the idea of eras and crises. If, instead, eras were triggered by hitting certain milestones or accumulating enough points (e.g. hit some combination of weighted tech/cultural/religious/economic development) - I would be down for that. Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there's too much corruption you could have a civil war. If too much of your civ is following another religion there could be unrest. Those are all interesting and fun ideas, but the important part is that the goal is to avoid/mitigate them and play around them - not that they're some kind of inevitable occurrence that you're forced into even if you play otherwise perfectly.

It feels like Firaxis decided to lean hard into "Civ is a board game focused around balance" and completely away from "Civ is a game about growth and optimization", and I don't know if I'm here for it. I guess we'll have to see.

memes

Comment on

Google “search”

I feel like 90+% of the time I use Google, it's just because it's more convenient than going to the actual website I want. Like if I want a Wikipedia article about a movie, it turns out it's faster to type in the movie name in Google and click than go to Wikipedia and search the movie.

Comment on

Tesla Identified As Most Recalled Car Brand, Mercedes & Toyota Least

People keep forgetting that every recall is a fix for a bug/problem in the car. Sure, Tesla's fixes might be easier, but that also means they have the buggier car. Until Tesla actually fixes the problem, it doesn't matter how easy it is to fix: you still have to deal with the fallout.

That's even more immensely true for safety-critical systems like cars. Sure, Tesla's fix for phantom braking might eventually come and it might be an easy software fix. But wouldn't you just rather get a car without that problem?