Spyke

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PlayStation VR2 players can access games on PC with adapter starting on August 7

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

Adaptive triggers is not surprising I guess, but even the haptic feedback? Eye tracked foveated rendering as well, imo all this combined with the price tag for the adapter makes this not a good option. Only if you already have one and always wanted to try PC VR. And even then I’m not sure if it’s worth the adapter price.

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What headset should I be looking at now if I don't want an account?

I don’t think the "your Facebook account gets banned" aspect is an issue. You don’t need a facebook account anymore, but a Meta account instead – same company ofc. So if your actual issue is Meta being behind it, that changes nothing and you probably shouldn’t buy anything from them.

But I’m not sure if there’s any headset that doesn’t require some sort of account at one point, even if it’s just a Steam account.

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6 Things Vision Pro Needs Before It Can Go Mainstream

Hard disagree on most of these points. Lower price seems obvious, but everything else on that list is optional.

I’d love to see games & motion controllers, social platforms is basically games. "All day" ergonomics are a stretch and 99% of people won’t care about a stylus.

I’d say less friction is more important: no cable, lighter headset. Maybe even glasses form factor before it can go fully mainstream.