Spyke

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Godot Mobile virtual keyboard covers input

So I am trying to build a simple todo APP for mobile as a learning experience.

I have a lineEdit which activates the virtual keyboard. This goes over the lineEdit.

I read that I should get the keyboard height with displayserver.virtual_keyboard_height() on an focus_entered() signal which is emitted from lineEdit.

When I try to do that, the value is 0. This is because the keyboard appears to slow. I put in a:

await get_tree().create_timer(1).timeout

Which gets the height of the keyboard but building in a 1 second delay can't possibly be the right solution here.

My question is: how did you solve this problem? And is it possible to not bother wit that at all? Is there a option in the project settings that makes it that, when the keyboard appears the whole app gets pushed up?

I don't really grasp how the keyboard interacts with the app. Is it considered an overlay or part of the app?

View original on sh.itjust.works
15

Plex remote Pass

So a friend(a) of mine is running a plex server. They gave me and another friend(b) access to it.

friend(b) can watch everything just fine without a subscription but everytime i want to watch something i get the alert to buy a remote pass.

I read that i could be a bug that should be resolved after a restart of the server but this didn't resolve it at all.

the thing is that i have some streams that i started which i can resume watching without a problem. I just cant start a new stream from the beginning, even if i have seen the stream before.

Does anybody else has/had similar problems or knows something about whats going on?

EDIT: Okay so I could get around it with a htpc-client. No idea why, it just works.

View original on sh.itjust.works
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