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Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
Can confirm it's the same on Proton / Linux. This game keeps being a joke on the technical side.
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Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
Can confirm it's the same on Proton / Linux. This game keeps being a joke on the technical side.
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Madison on why she quit Linus Tech Tips. (Content Warning: Sexism, Self Harm , Sexual Assault & Harassment)
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Let's not kid ourselves. LTT comes out on the top because their way of operating reflects the community: as long as we get our daily shot of tech/geek stuff, we ignore the rest.
Not mentionning the significant amount of people in the community who are always eager to defend a "bro" against them "woke bitches".
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Mon voisin de copropriété a mis une caméra sur sa porte
Ma réaction de départ aurait été : "c'est pas grave, ça filme juste quand on appuie dessus et en plus plutôt le pif de la personne qui sonne que toute la co-pro", mais en fait il y a un détecteur mouvement dans cette connerie !
Et il semblerait que la caméra puisse s'activer sur simple mouvement. A discuter absolument du coup parce que faire confiance à un tiers pour les réglages, sans compter le fait que c'est truc on tendance à tout réinitialiser de temps à autre parce qu'il y a une MAJ non compatible etc.
https://www.wired.co.uk/article/ring-doorbell-camera-amazon-privacy
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*Permanently Deleted*
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If true, this is kind of explosive...
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Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
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How can an AMD sponsored game that litteraly runs better on all AMD GPU vs their NVIDIA counterpart, doesn't embark any tech that may unfavor AMD GPU can be less QA-ed on AMD GPUs because of market share?
This game IS better optimized on AMD. It has FSR2 enabled by default on all graphics presets. That particular take especially doesn't work for this game.
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I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer: at worst it's just better-looking, at best it's that and a whole lot more performance
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That's because they imply DLSS 3.5 usage. Which isn't too unfair but a bit misleading.
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Paris sous les étoiles — soirées astronomiques gratuites
Ce post m'a fait testé et franchement pas trop mal. J'en referai une!
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Je vais essayer un truc ici...
Vous voyez du downvote vous ? J'ai pas l'impression d'en avoir vu dernièrement.
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Rebel Russian mercenaries will turn back to avoid bloodshed, leader Prigozhin says
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Oscar de la meilleure tentative de coup d'état 2023 quand même.
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gpu performance test
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For relative comparison sure but isn't it starting to become irrelevant these days? No Vulkan nor Raytracing nor Compute.
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HyperTech News Report #0001 - Happy FOSAI Friday!
Thanks for this!
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Enfanforme - On étend une jambe
Ah oui, c'était génial.
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[Help] Trying to run a local Story telling model with KoboldCpp
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The MythoMax looks nice but I'm using it in story mode and it seems to have problems progressing once it's reached the max token, it appears stuck:
Generating (1 / 512 tokens)
(EOS token triggered!)
Time Taken - Processing:4.8s (9ms/T), Generation:0.0s (1ms/T), Total:4.8s (0.2T/s)
Output:
And then stops when I try to prompt it to continue the story.
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[Help] Trying to run a local Story telling model with KoboldCpp
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Thanks a lot for your input. It's a lot to stomach but very descriptive which is what I need.
I run this Koboldcpp in a container.
What I ended up doing and which was semi-working is:
--model "/app/models/mythomax-l2-13b.ggmlv3.q5_0.bin" --port 80 --stream --unbantokens --threads 8 --contextsize 4096 --useclblas 0 0In the Kobboldcpp UI, I set max response token to 512 and switched to an Instruction/response model and kept prompting with "continue the writing", with the MythoMax model.
But I'll be re-checking your way of doing it because the SuperCOT model seemed less streamlined and more qualitative in its story writing.
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[Help] Trying to run a local Story telling model with KoboldCpp
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Don't be sorry, you're being so helpful, thank you a lot.
I finally replicated your config:
localhost/koboldcpp:v1.43 --port 80 --threads 4 --contextsize 8192 --useclblas 0 0 --smartcontext --ropeconfig 1.0 32000 --stream "/app/models/mythomax-l2-kimiko-v2-13b.Q5_K_M.gguf"
And had satisfying results! The performance of LLaMA2 really is nice to have here as well.
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[Help] Trying to run a local Story telling model with KoboldCpp
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Alright, thanks for the info & additional pointers.
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[Help] Trying to run a local Story telling model with KoboldCpp
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Ah thank you for the trove of information. What would be the best general knowledge model according to you?
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L'utilisation de ChatGPT vous rend moins créatif dans votre travail
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Tu parles plutôt du titre choisi par le posteur là. Le titre de l'article est :
"Utiliser ChatGPT peut nous rendre plus performants, mais aussi plus idiots". Possibilité donc moins péremptoire quoiqu'un peu aguicheur.
Et ensuite dans l'article:
Je ne m'épanche pas sur le vocabulaire de l'article qui est ahem... bref. Mais grosso-modo à la lecture, ça résume assez fidèlement et honnêtement l'étude et le titre n'est pas choquant pour moi.
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Copie d'un commentaire intéressant sur Reddit:
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@nosnahc c'est deux commentaires différents, j'imagine que les deux méthodes sont possibles. Pour ce qui est de la légalité, j'y ai pas réfléchi effectivement. Je vire la soumission ?
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Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes
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This. It's not easy or trivial but as a long term strategy, they should already plan investing efforts into consolidating something like Godot or another FOSS engine. They should play like you calm down an abuser you can't just escape yet while planning their demise when the time has come.