A simple question with an easy answer: how many characters long is your terminal in full screen? I am working on a torrent searching script, and I am interested in the statistical max dimensions of a terminal. Thanks in advance.
A simple question with an easy answer: how many characters long is your terminal in full screen? I am working on a torrent searching script, and I am interested in the statistical max dimensions of a terminal. Thanks in advance.
The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.
When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.
More points can also be scored, when the user manages to create the bonus words.
When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.
When a red letter reaches beyond the bottom of the grid, the game is over.
The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.
When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.
More points can also be scored, when the user manages to create the bonus words.
When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.
When a red letter reaches beyond the bottom of the grid, the game is over.
The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.
When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.
More points can also be scored, when the user manages to create the bonus words.
When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.
When a red letter reaches beyond the bottom of the grid, the game is over.
The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.
When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.
More points can also be scored, when the user manages to create the bonus words.
When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.
When a red letter reaches beyond the bottom of the grid, the game is over.
The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.
When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.
More points can also be scored, when the user manages to create the bonus words.
When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.
When a red letter reaches beyond the bottom of the grid, the game is over.
The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
deshuffle is a terminal word puzzle game, written in Bash.
The simple aim is to put all the given letters in order to find the shuffled word against the clock. The time available after a number of words also reduces, so the game gets harder as it goes.
There is not only one solution to every puzzle. If the user find a word with the same letters, the solution will be accepted.
By default, the adjusted definitions of the words appear in the end of each round.
The game ends when the user fails to find the word in time, or fails to create an acceptable solution altogether.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.
deshuffle is a terminal word puzzle game, written in Bash.
The simple aim is to put all the given letters in order to find the shuffled word against the clock. The time available after a number of words also reduces, so the game gets harder as it goes.
There is not only one solution to every puzzle. If the user find a word with the same letters, the solution will be accepted.
By default, the adjusted definitions of the words appear in the end of each round.
The game ends when the user fails to find the word in time, or fails to create an acceptable solution altogether.
If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.