Removed the stupid, loud beep from the kettle
It beeps when it's done.
It beeps when you press the button.
It beeps when you place it on the base.
But today, it beeps no more.
I classify this as a repair.
It beeps when it's done.
It beeps when you press the button.
It beeps when you place it on the base.
But today, it beeps no more.
I classify this as a repair.
It beeps when it's done.
It beeps when you press the button.
It beeps when you place it on the base.
But today, it beeps no more.
I classify this as a repair.
I completed Drakengard for PS2 a couple days ago. The game was janky and bullshit, but it also gave an equal amount of opportunities to cheese. I accidentally broke the ai for final boss (B).
I played this air battle pretty aggressively. While chasing the boss I found a position diagonally behind where I can keep it stuck flying in a big circle. I could just eat its healthbar in peace while the boss was confused and doing nothing.
So, anyone got interesting experiences in breaking enemy behavior?
"IN 16 CARTS"
Maybe the original controller's case will work? But probably not that great. I hope they release a case for the new one.
Some time ago I saw a video about a ps2 controller thing which included 30 seconds of testing with a dance game. I then remembered the box of random old wii junk I got from a friend a few years ago and the soft dance pad folded in there. I have never played DDR or the likes but I might as well try. Except when I unfolded the mat...
::: spoiler Wtf is this layout??
:::
Apparently it's meant for some wii fit clone that uses a mat instead of balance board. It uses the gamecube controller plug, so I plugged it to my gc and mapped the buttons with metroid prime. They are just randomly scattered (tape marks in pic) so I opened the box rewired it to the least unergonomic layout I could think of.
::: spoiler least unergonomic layout
The choice was between too cramped or buttons being too far apart. I went for the latter because I couldn't reliably rest my legs on the center without triggering input on the cramped option.
:::
After finishing the job I tried ddr on the wii. The mat works. The mat also sucks. It's unplayable.
0/5 can't recommend.
Ended up finding some E3 pictures while looking up stuff for the Gran Turismo post. The architecture sure gives the impression that a PS2 will take you into another world.
Source: https://segd.org/projects/sony-playstation-e3-2001-exhibit/
Did you know this was a thing? If you happen to have three TVs, consoles, and copies of Gran Turismo 3 or 4 lying around, you can hook them together to a wide cockpit view. Reasonable to a sim racer, but to me it would've been the most ballin PS2 setup ever.
GT3 uses i.LINK (FireWire) to connect the consoles, while GT4 uses the network adapter. Supposedly GT4 supports up to 6 screens!
I don't have three, let alone six of any of those things, but dang I wish I did.
Links:
Context: https://nord.pub/c/ps2/p/113901/you-can-fix-a-memory-card-with-zip-ties
Almost immediately after making the previous post, I came up with a much better way fix the board sliding back, with the exact same zip tie.
Even the translucent card looks good now!
I have a couple well worn memory cards. It seems that they like to break in a way that makes the pcb retract into the shell. I looked at what I could stuff in the back to stop this and found that zip ties do the job.
The extra glue is there to slow down a crack that could break a piece off. The result isn't great, but it's also not too bad.
Here's a picture of a good card — see how the board is held in place by two tiny plastic posts. Great design.